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Cohort

Draw distance not working properly?

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I have set my view distance to values of 2,500, 5,000, and even at 10,000 with hardly any fps impact. I know that high draw distances above 3k are supposed to degrade fps according to what i have read in these forums but this is not true for me. Is this normal behavior or is something wrong? Whether im at 2,500 or 10,000 i do not notice much of an fps change (in contrast to performance of lower draw distances), if any, while doing ground operations in a warfare multiplayer match; havent tested fps whilst in air yet. I have also changed it to 10k distance and restarted client as well as make sure settings files are not read only and i got the same stable fps. while in the main menu i do notice draw distance visually increasing as i move the slider so i know adjusting it is working. Basically, is there an issue or is this normal?

Settings are basically all normal/low but max mem is very high and object detail is high w/ 1440x900 res. In fact, when i increase AA, AF, Textures, post processing, and terrain details in game the fps doesn't really change either. The only option that drastically influences fps is resolution and object detail or AA at max.

system:

E8500

GTX280

Edited by Cohort

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I have set my view distance to values of 2,500, 5,000, and even at 10,000 with hardly any fps impact. I know that high draw distances above 3k are supposed to degrade fps according to what i have read in these forums but this is not true for me. Is this normal behavior or is something wrong? Whether im at 2,500 or 10,000 i do not notice much of an fps change (in contrast to performance of lower draw distances), if any, while doing ground operations in a warfare multiplayer match; havent tested fps whilst in air yet. I have also changed it to 10k distance and restarted client as well as make sure settings files are not read only and i got the same stable fps. while in the main menu i do notice draw distance visually increasing as i move the slider so i know adjusting it is working. Basically, is there an issue or is this normal?

Settings are basically all normal/low but max mem is very high and object detail is high w/ 1440x900 res. In fact, when i increase AA, AF, Textures, post processing, and terrain details in game the fps doesn't really change either. The only option that drastically influences fps is resolution and object detail or AA at max.

system:

E8500

GTX280

MP defaults to 1600 unless the server tells it otherwise.

If you set the view distance to 10K in SP/Campaign, it will affect your performance.

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MP defaults to 1600 unless the server tells it otherwise.

If you set the view distance to 10K in SP/Campaign, it will affect your performance.

Ya i noticed you can adjust it within team menu, i knew i was doing something wrong. disregard.

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