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Pvt.Kiwi

XM117 binpbo probs

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I have made this XM117 and now im trying to get it signed so it can be used online but i am running into a wall this the BinPBO i've made the bikey already but here is th log so you can see whats going wrong

Convert model e:\game work\pvt_xm117\optika_aimpoint.p3d -> E:\temp\pvt_xm117\optika_aimpoint.p3d
Convert model e:\game work\pvt_xm117\XM117.p3d -> E:\temp\pvt_xm117\XM117.p3d
Cannot load font core\data\fonts\lucidaconsoleb8
Fonts file \core\data\fonts\lucidaConsoleB8 not found
Cannot load font core\data\fonts\lucidaconsoleb11
Fonts file \core\data\fonts\lucidaConsoleB11 not found
<model = "e:\game work\pvt_xm117\optika_aimpoint.p3d">
Cannot load material file ca\data\data\default_flash.rvmat.
Cannot load material file ca\data\data\default_flash.rvmat
Cannot load material file ca\data\data\default.rvmat.
Cannot load material file ca\data\data\default.rvmat
</model>
<model = "e:\game work\pvt_xm117\XM117.p3d">
Warning: UV coordinate on point 306 is too big UV(-107.642998, 16.345100) - the UV compression may produce inaccurate results
Warning: UV coordinate on point 189 is too big UV(-108.525002, 23.579399) - the UV compression may produce inaccurate results
Warning: UV coordinate on point 188 is too big UV(-108.525002, 32.356800) - the UV compression may produce inaccurate results
Cannot load material file ca\weapons\data\m4.rvmat.
Cannot load material file ca\weapons\data\m4.rvmat
Cannot load material file ca\weapons\data\aimpoint.rvmat.
Cannot load material file ca\weapons\data\aimpoint.rvmat
Cannot load material file ca\data\data\default.rvmat.
Cannot load material file ca\data\data\default.rvmat
Warnings in e:\game work\pvt_xm117\xm117.p3d:2
Warning: UV coordinate on point 206 is too big UV(-107.642998, 16.345100) - the UV compression may produce inaccurate results
Warning: UV coordinate on point 116 is too big UV(-108.525002, 23.579399) - the UV compression may produce inaccurate results
Warning: UV coordinate on point 115 is too big UV(-108.525002, 32.356800) - the UV compression may produce inaccurate results
Warning: UV coordinate on point 791 is too big UV(0.000000, 690.093994) - the UV compression may produce inaccurate results
Warning: UV coordinate on point 791 is too big UV(0.000000, 690.093994) - the UV compression may produce inaccurate results
Cannot load material file ca\weapons\data\m4attach_metal.rvmat.
Cannot load material file ca\weapons\data\m4attach_metal.rvmat
Warnings in e:\game work\pvt_xm117\xm117.p3d:3.5
Cannot load material file ca\weapons\data\m16_metal.rvmat.
Cannot load material file ca\weapons\data\m16_metal.rvmat
Cannot load material file ca\weapons\data\m16_ironsights.rvmat.
Cannot load material file ca\weapons\data\m16_ironsights.rvmat
Cannot load material file ca\weapons\data\kolimator.rvmat.
Cannot load material file ca\weapons\data\kolimator.rvmat
</model>

here is my config if there is a problem there

#define true 1
#define false 0

#define VSoft 0
#define VArmor 1
#define VAir 2

#define private 0
#define protected 1
#define public 2

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define ReadAndWrite 0
#define ReadAndCreate 1
#define ReadOnly 2
#define ReadOnlyVerified 3

class CfgPatches {

class XM117 {
	weapons[] = {"XM117, XM117_CAMO"};
	requiredVersion = 0.100000;
	requiredAddons[] = {"CAData", "CAWeapons", "CAWeapons2"};
};
};

class CfgWeapons {

/*extern*/ class M16A2;

class XM117: M16A2 {
	displayName = "XM117";
	model = "\PVT_XM117\XM117";
	muzzles[] = {"this"};
	picture = "\PVT_XM117\data\XM117pic.paa";
	UiPicture = "\PVT_XM117\m4_co.paa";
	modelOptics = "\XM117\optika_aimpoint";
	opticsZoomMin=0.7; opticsZoomMax=0.4;
	distanceZoomMin=50; distanceZoomMax=50;
	opticsFlare = true;
	opticsDisablePeripherialVision = true;
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\HKMP5.rtm"};
	dexterity = 1.460000;
	modes[] = {"XM117_Single", "XM117_FullAuto"};
};

class XM117_CAMO: M16A2 {
	displayName = "XM117_CAMO";
	model = "\PVT_XM117\XM117";
	muzzles[] = {"this"};
	picture = "\PVT_XM117\data\XM117pic.paa";
	UiPicture = "\PVT_XM117\m4(des)_co.paa";
	modelOptics = "\XM117\optika_aimpoint";
	opticsZoomMin=0.7; opticsZoomMax=0.4;
	distanceZoomMin=50; distanceZoomMax=50;
	opticsFlare = true;
	opticsDisablePeripherialVision = true;
handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\HKMP5.rtm"};
	dexterity = 1.460000;
	modes[] = {"XM117_Single", "XM117_FullAuto"};

	/*extern*/ class Single;
	/*extern*/ class FullAuto;

	class XM117_Single: Single {
		displayName = "$STR_DN_MODE_SEMIAUTO";
		begin1[] = {"ca\sounds\weapons\rifles\m16_single1", 1.778279, 1, 1000};
		begin2[] = {"ca\sounds\weapons\rifles\m16_single2", 1.778279, 1, 1000};
		soundBegin[] = {"begin1", 0.500000, "begin2", 0.500000};
		reloadTime = 0.075000;
		recoil = "recoil_single_primary_3outof10";
		recoilProne = "recoil_single_primary_prone_3outof10";
		dispersion = 0.001000;
		minRange = 2;
		minRangeProbab = 0.300000;
		midRange = 250;
		midRangeProbab = 0.700000;
		maxRange = 600;
		maxRangeProbab = 0.050000;
	};

	class XM117_FullAuto: FullAuto {
		displayName = "$STR_DN_MODE_FULLAUTO";
		begin1[] = {"ca\sounds\weapons\rifles\m16_single1", 1.778279, 1, 1000};
		begin2[] = {"ca\sounds\weapons\rifles\m16_single2", 1.778279, 1, 1000};
		soundBegin[] = {"begin1", 0.500000, "begin2", 0.500000};
		reloadTime = 0.090000;
		recoil = "recoil_auto_primary_3outof10";
		recoilProne = "recoil_auto_primary_prone_3outof10";
		dispersion = 0.001750;
		minRange = 0;
		minRangeProbab = 0.100000;
		midRange = 30;
		midRangeProbab = 0.700000;
		maxRange = 150;
		maxRangeProbab = 0.050000;
	};

	class Library {
		libTextDesc = "XM117";
	};
	descriptionShort = "$STR_DSS_M16A2";
				};		
};

Edited by Pvt.Kiwi
fixed

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have you created a biprivatekey?

EDIT: most of the log seems to be about missing material files (which are probably found in the Ca folder so its not a problem when the game is running)

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@STALKERGB: Yeah i have

Hmm, should be able to select that when you open BinPBO and tell it to create a signiture after that...

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every time i pack it when i put it ingame a massive matrix shows up in a 20m radius of the unit holding the weapon.

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hmm thats wierd, can you post a picture so we know what it looks like. Not seen that problem before.

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hmm, could be an LOD issue, does it stop doing it if you move nearer/further away?

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