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BingoZee

Falling Finders.

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Hello all

I use to be fairly good at this kind of thing, but have not done it for so long, I am lost.:j:

Here is what I would like to do.

A) Have choppers land without turning in any other direction then the direction they approached the landing pad at.

B) Have choppers land on top of buildings and unload transport

C) Have unloaded AI, not fall of the buildings.

D) Have AI climb ladders

E) Have a script that will cause AI to Drop rope and Fast rope actions.

The idea is to have three chocks, each landing on top of buildings, where they will unload their cargo, and move on, leaving the cargo on the roof top. I have managed to have the chock land close enough for the AI to “Get out†only thing is as soon as the touch to roof, the simply walk right off, even with a “Do Stop†command. The AI are a fast action sniper team that are dropped on the roof of a refinery, to provide an over the head sniping position. I know I can simply place them there, but I am looking for the overall effect, where a player may take part in the same action.

Additionally, if a player has other team members and climbs a ladder, the reaming team stays on the ground.

So some addition questions, is it possible to have a chock actually land on a roof that is higher than 20’.

Is it possible to have a team “AI†climb a ladder, and follow a near pin point way point path, I do understand that way points, have a 5 x 5 activation radius as default, correct me if I am wrong.

Any suggestions, Ideas are welcome, script examples would be prize, thanks all.:yay:

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