ker8er0s 10 Posted October 20, 2009 I am using the VCL respawn script and have been modifying it to make it into a call support function but I've hit a problem. I want to use a UH1Y, but the commands within the respawn script are thus: if (_loop == 0) then {_guy moveInDriver _vcl_new}; if (_loop == 1) then {_guy moveInGunner _vcl_new}; if (_loop == 2) then {_guy moveIncargo _vcl_new}; if (_loop == 3) then {_guy moveIncargo _vcl_new}; if (_loop == 4) then {_guy moveIncargo _vcl_new}; if (_loop == 5) then {_guy moveIncargo _vcl_new}; meaning only one gunner is present on the right hand side of the UH1Y and the rest are in cargo. I have tried adding another "moveinGunner" but this doesnt work. So im looking for the vehicle positions for the two miniguns. I assume its something like moveingunnerchief or something like that, but as yet I have had no luck. BTW, my first post in the forums. Kerb. Share this post Link to post Share on other sites
DTM2801 10 Posted October 20, 2009 Try this: _guy moveinturret [_vcl_new,[1]]; 0 = leftdoor gunner (same side as moveingunner) 1 = rightdoor gunner Also you might wanna check out http://www.kronzky.info/turrets/index.htm this mission will give you all info on available actions of a vehicle. Share this post Link to post Share on other sites
ker8er0s 10 Posted October 20, 2009 You sir are a living legend. Works like a charm with the setting at 1. thankyou, thankyou and thankyou again. Kerb Share this post Link to post Share on other sites