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Sertraline

Superb job on the modules, BIS!

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Positive feedback for a change...

Having owned the game for over 2 months i finally tried the SecOP module in the editor, synched it, slapped in a trigger with some copy/paste lines and wow was i surprised!

Instant access to supply drop, transport, arty and random missions. And this is before i got to implement any triggers or code myself.

I just found myself wandering around trying things with a big grin thinking about the endless amount of coop style stuff i'm gonna make for the annual christmas Lan with the buds...

A great addition to the game! Now all we need is some organized breakdown/tutorial/templates of the different modules. Any suggestions?

Edit (should've known this):

http://community.bistudio.com/wiki/

Edited by Sertraline
Answered my own question...

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I'm on 50 atm on my way to 100. Wish i could live without it but i've tried. Nuff said and slightly OT. :)

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I work for Walgreens and sub in the Pharmacy filling scripts - saw your name and thought I'd say something. :)

Someday you won't need it bro! :)

Also look forward to seeing what you come up with!

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The SpecOP and Ambient Combat Module [ACM] are very cool but I wish you could modify the parameters within the editor rather than have to make scripts.

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Stupid question but - How do they work? I put out the Medial training MODULE and it did nothing?

Any pointers?

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