Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
Rommel

CreateVehicleLocal Bug

Recommended Posts

_ehID = player addEventHandler ["Fired", {
_s = "B_545x39_Ball" createvehiclelocal [0,0,0];
}];

Expected Results:

Player would see a bullet created at position at [0,0,0]

No other players would see it.

Actual Results:

Player see's a bullet created at position at [0,0,0]

All other players see the bullet creation at [0,0,0].

Tested with "UAZ_RU"

Expected Results:

Player would see a UAZ created at position at [0,0,0]

No other players would see it.

Actual Results:

Player see's a UAZ created at position at [0,0,0]

No other players see it.

---

Conclusion: Somehow bullets are special.

Despite advertisement of the contrary, the Fired EH is not GLOBAL.

Edited by Rommel

Share this post


Link to post
Share on other sites
Sign in to follow this  

×