Rommel 2 Posted October 8, 2009 (edited) _ehID = player addEventHandler ["Fired", { _s = "B_545x39_Ball" createvehiclelocal [0,0,0]; }]; Expected Results: Player would see a bullet created at position at [0,0,0] No other players would see it. Actual Results: Player see's a bullet created at position at [0,0,0] All other players see the bullet creation at [0,0,0]. Tested with "UAZ_RU" Expected Results: Player would see a UAZ created at position at [0,0,0] No other players would see it. Actual Results: Player see's a UAZ created at position at [0,0,0] No other players see it. --- Conclusion: Somehow bullets are special. Despite advertisement of the contrary, the Fired EH is not GLOBAL. Edited May 5, 2013 by Rommel Share this post Link to post Share on other sites