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xx-Jaguar-xx

Escalation & GVCM (domiA2 as template)

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Hello everyone,

Escalation is a WIP using Domination Ranked West as a template. Some of my goals for the mission are to add in as many community made scripts that I can without hurting performance. I have also modified Domination from sabotage unit logic to deleting of units with GVCM.

The main reason for me making a mission based on a completed mission is for GVCM.

"Global Vehicle Control Module"

GVCM is modular, and should be able to be used for any mission in which AI/Vehicles need to be handled, there are no triggers/event handling to set, Escalation will also provide a mission for scripters to see how it is applied.

It currently handles all deleting of any type of vehicle, unit and group in my beta version with a huge improvement on FPS.

I hope to handle all creation, a unified system for markers, and Garbage Collection in the future.

The following Videos are of Domination and Escalation, both are using new Sabotage/Attack logic (amounts), Domination is set for 8 min to a max of 16 groups attacking via helo, Escalation is set for 12 min and a max of 24 groups attacking.

This is also a looped back Dedi, I hope to test on dedi box later this week.

Both end around 21 mins of game time

Domination

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=EdwAji0A7G8&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=EdwAji0A7G8&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Escalation

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Edited by xx-Jaguar-xx

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Thanks!

GVCM attempts to add a simple effect to all vehicle destruction, if it cannot/does not then it simply disappears

object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=zL6oIqOLycc&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=zL6oIqOLycc&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

It also outputs to RPT file for server admins and if need be debugging

"GVCM: HCM"

"GVCM: HCM: NWU"

"GVCM: HCM: AU-TMP 0"

"GVCM: HCM: AU-NA-NH-NU 7"

"GVCM: HCM: PRV-REM 0"

"GVCM: Bodies Buried 7"

"GVCM: RTN"

"SAB: CRT"

"GVCM: RTN"

"GVCM: UCM"

"GVCM: Buried Bodies Deleted 7"

"GVCM: RTN"

"SAB: DED"

"GVCM: RTN"

"GVCM: VCM"

"GVCM: VCM: DVFX"

"GVCM: VCM: DFX"

"GVCM: VCM: DELM"

"GVCM: VCM: DFX"

"GVCM: VCM: DELM"

"GVCM: VCM: DFX"

"GVCM: VCM: DELM"

"GVCM: VCM: DFX"

"GVCM: VCM: DELM"

"GVCM: VCM: WHD"

"GVCM: Vehicles Deleted 4"

"GVCM: RTN"

"GVCM: RTN"

"GVCM: GCM"

"SAB: CRT"

"GVCM: GCM: NWGRP"

"GVCM: GCM: AGRP-TMP 7"

"GVCM: Groups Deleted 7"

"GVCM: GCM: NWGRP"

"GVCM: GCM: AGRP-TMP 2"

"GVCM: Groups Deleted 2"

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For those interested, We had a 2 day test run of GVCM and escalation , never went below 46 FPS and all my guys said it ran soomth, it worked too good, it was deleting the bonus vehicles, few changes and here is a YT on it, showing destruction effect(you can set W/O also) and the A10 is suppose to stay..

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...I thought for a sec I might be beating a dead horse with a stick, and looked at the GC....hopefully they come out with some more info on it, right now it's nixed off my plans to incorporate it.

If you have ever looked under the hood on the GC, you will know what I mean :rolleyes:

I was hoping for a null type deal like other Languages, mark it objNull or somethin and never look back

anyway

SS of the GVCM, for the most part its about 50% done, @ 50kb's

ss_gvcm.jpg

~ xx-Cougar-xx

Edited by xx-Jaguar-xx

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final testing for GVCM going on now, as for Escalation...It may remain a mission just for my team as I do not have the time to fully support it, there is also enough copies/versions of Domination around already.

It is running around 300 bots, right now, and for my team's server that is pretty good, on a 12 city limit with 3 recaps,and I think about 5 random patrols, it seemed to hold just above or just below the over loaded "15fps", depending on the city state (new, full of bots...etc).

I spent another day reworking/optimizing GVCM, All goes well over the weekend I hope to release GVCM early next week, and get some feedback about it's performance gains/losses, or bugs/issues from other mission scriptors.

~ xx-Cougar-xx

Edited by xx-Jaguar-xx

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