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AF-Killer

Platoon!

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Platoon!

Take command of your platoon and lead your Platoon HQ group as you are tasked with various missions by HQ.

Yours is the relieving platoon at the remote airbase at Krasnostav and you commence from the established Platoon HQ on a hill overlooking the airstrip. Alpha, Bravo and Charlie squads are already deployed on airfield security and you are waiting on the arrival of Delta squad on the last C130 transport.

Blufor assets already in place consist of a troop of Avenger HMMWV, and a squadron of AH1 Cobras. At your disposal are LAV25 APC's, UH-1Y Choppers and a variety of HMMWV and Support vehicles.

As Platoon Commander you have Command over:

-Platoon HQ Group

-Alpha Squad [F1] Subordinate Group

-Bravo Squad [F2] Subordinate Group

-Charlie Squad [F3] Subordinate Group

-Delta Squad [F4] Subordinate Group

-Cobra 1-1, 1-2 [F5] Subordinate Group

-Cobra 1-3, 1-4 [F6] Subordinate Group

After having established your presence at the base, HQ will be in contact by radio with details on your platoons mission. Your role is to execute the missions as you see fit, with the resources at your disposal. Primarily your missions will focus on controlling the area around your base and clearing the area of concentrations of regular Russian troops. Be warned though that the Insurgents are also particularly hostile to the presence of the USMC in the area and have been harassing the base and its defenders since the day they arrived.

This mission was originally conceived to be used as a template for creating missions.

The following tools were used to create this mission, and acknowledgement and thanks go to the creators and contributors to the various threads linked here that helped me set this up:

F2 Mission Development Framework

http://forums.bistudio.com/showthread.php?t=81694

BIS HCM (High Command) Module

http://community.bistudio.com/wiki/High_Command

http://forums.bistudio.com/showthread.php?p=1294719#post1294719

BIS ACM (Ambient Combat Manager) Module

http://community.bistudio.com/wiki/Ambient_Combat_Manager

http://forums.bistudio.com/showthread.php?t=73393

BIS SOM (Sec Ops Manager) Module

http://community.bistudio.com/wiki/Secondary_Operations_Manager

http://forums.bistudio.com/showthread.php?p=1293974#post1293974

NORRINS REVIVE SCRIPT

http://forums.bistudio.com/showthread.php?t=74396&highlight=norrin+revive

How to use all this great stuff:

HCM

[spacebar] to control your immediate Platoon HQ group.

[Control][spacebar] to control any of your Subordinate Groups.

ACM

This module establishes a continuous intermittent presence of pissed off Insurgents, hell-bent on slaughtering every member of the Platoon HQ.

SOM

This module provides the means by which HQ relays orders and missions and is also responsible for the Support Options.

When HQ calls in a mission:

1. Reply via Radio and either Accept or Decline

2. At the map set the task to the current mission

3. If MP with others you will need to mark for other players the objectives etc. (Only Commander sees the SOM placed markers)

SOM Support

This was awkard to implement and is available by a repeatable radio command [0,0,1] Support. Once you have "called for support" you will also have at your disposal the full support of the USMC in the guise of "transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage".

Now I appreciate that for the majority of missions that this level of support may be overkill, but its there for you nonetheless to use as you see fit. As I

said earlier, this is really a sandpit template for you to base missions on and you can edit the mission as you see fit.

When calling for Support via Radio:

In map view, before making final selection (esp artillery target, transport pickup drop off, tactical airstrike) make sure your mouse is hovering over the

spot on the map where you want the ordinance dropped. Otherwise you are likely to inadvertantly call it in on your head.

Once you have called any of the Support items once, you will have to reinvoke the script via [0,0,1] again to use that support option again.

NORRIN REVIVE SCRIPT

Dont leave any man behind.

The following men are able to revive and be revived.

Platoon Commander, all members of Platoon HQ, Alpha Squad Leader, Bravo Squad Leader, Charlie Squad Leader, Delta Squad Leader.

If any of those guys take a hit you can attend to them yourself or get the Platoon medic onto them. Heal/Revive/Carry/Drag etc.

Platoon HQ Chopper:- Hop in as pilot and with engine off deploy the Camo which establishes the chopper as a mobile respawn point.

Platoon HQ HMMWV:- Place any wounded in this vehicle to restore their health.

All (Empty) Vehicles will respawn when destroyed.

UPS (Kronskys Urban Patrol Script)

This script is also buried in the bowels of the mission, although not implemented in this version. But its there already if you want to implement it.

As you can see from the version number, it has gradually progressed on my PC to the stage it is now and I may have overlooked some things, but I have had a ball playing this mission over and over again.

This mission may not be everyones style, but I like my missions large and live, and if I am going to play the role of a member of the USMC then I expect to have the full support of the USMC to accomplish whatever missions I undertake.

Do yourselves a favour and read through the links above to better understand the various modules and scripts involved, then poke around in the mission files and in the editor and have some fun.

DOWNLOAD

This rar file contains the pbo and the unpbo'd version

Platoon! v1.9

Armaholic _Platoon! Co-x

Extract the files and place them like this

Platoon!_V1-9.Chernarus folder goes here (Edit the files in this folder)

C:\Documents and Settings\Administrator\My Documents\ArmA 2 Other Profiles\YOUR_USERNAME\MPMissions\

Platoon!_V1-9.Chernarus.pbo goes here

C:\Program Files\Bohemia Interactive\ArmA 2\MPMissions\ (Host LAN or Internet, the mission in this folder)

Enjoy

Killer

Edited by AF-Killer
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This is an excellent effort........well done.

Have not seen a more comprehensive and immersive ARMA2 mission.

:jump_clap:

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