spectrersg 9 Posted September 24, 2009 First thing first, my intention is to create a custom pilot texture, not to change the standard BIS USMC pilot model. The only change to the texture is to the helmet (ie, making a custom helmet for a pilot). Secondly, I apologize if this is in the wrong section - if it is, please (mods) feel free to move this thread accordingly. Anyways, I used kegetys ArmA tools and it's cpbo extractor to find the USMC pilot helmet texture. I edited it accordingly, and saved the file. I just have no clue how to make that re textured pilot helmet back into a pbo and usable. Again, my ultimate goal here is to be able to add a custom pilot textured model to the mission editor to pull out whenever I so desire. So, again, after I have re textured the pilot helmet, how do I go about doing the above mentioned. Any help would be -greatly- appreciated as obviously I have very little re texturing/modelling experience. Share this post Link to post Share on other sites
abs 2 Posted September 24, 2009 Do you have cpbo in the context menu? (ie: When you right click a folder, does it say 'Create PBO'?) If so, right click the folder, create the pbo, and place the PBO into a mod folder, NOT THE ORIGINAL addons folder. Abs Share this post Link to post Share on other sites
spectrersg 9 Posted September 24, 2009 (edited) Yes, I've created the pbo, however, I'm not exactly sure what goes in there. For my issue would the files be: us_pilot_helmet.rvmat us_pilot_helmet_smdi.paa us_pilot_helmet_nohq.paa us_pilot_helmet_co.paa I've created a PBO with those files in there. I'm stuck as to what to do next... P.S. - Also, what are each of those files? I opened and edited the _co file, assuming it was the actual texture, saved it as a .tga and opened it with TexView and saved it as a .paa again. (The "paa plugin" for Photoshop crashes when I attempt to save the file, thus not using photoshop to save anything as .paa). P.P.S. - I was told there should be some sort of config of such to edit or create. I have no idea on where or how to find the config's. If it's easier, can someone link me to a tutorial on how to re texture models in ArmA 2? Or for the sake of learning and time, is someone willing to help me do this? I made the texture and such. I just would need someone to make it work for me ingame, and tell me how they did it in lay-mens. Edited September 24, 2009 by SpectreRSG Added Post-Post-Script Share this post Link to post Share on other sites