Durka-Durka 10 Posted September 23, 2009 (edited) Operation Pathfinder 1-15 players "Author Info", "This mission is the beginning of a campaign that will stretch out over the coming weeks. It was designed to foster teamwork, strategic planning, and coordination amongst players, and is a training aid loosely based off real world scenarios. The air assault may go bad, due to the AI messing up. I've worked and worked and can't find solutions. Report any bugs to Durka-Durka at www.legionofsparta.com. Enjoy! "Briefing", "The time has come, gentlemen. The Russian occupation of our Eastern European ally will end today. We have staged our forces off the coast and will punch a hole into the enemy's defenses, using your team as the spearhead. Alpha and Bravo team's objective is to knock out the anti-air batteries on both sides of the River Guba, as well as the radar tower further inland. The Pathfinders will clear the LZ to the West, then mark it." "Situation", "We will be conducting a massive dawn air assault to capture the airfield at Krasnostav. Our route through the River Guba to the north is guarded by three anti-air batteries, linked together by a radar. Two fire teams and one Pathfinder team will be <marker name='insert'>inserted by boat</marker> at the mouth of the river. Destroy the enemy AA and radar to create a path for the main force. Once the anti-air batteries are destroyed, move to the clearing and mark an LZ for the assault. P.S. Special thanks to MH6 for helping me out with the scripts on this one. Although I didn't use all of them, they were greatly appreciated. Download Edited September 24, 2009 by Durka-Durka Share this post Link to post Share on other sites
Durka-Durka 10 Posted September 24, 2009 Armaholic mirror: - Operation Pathfinder Co-15 Share this post Link to post Share on other sites
Noraf 0 Posted September 24, 2009 First, ty for a nice mission. We just finished it, without big problems. I like the idea behind this mission, and are looking forward to the following missions. then, over to the not so good things : When we destroy the anti air units, they don't get ticked off as done. The radar have a seriously bad placing, it wouldn't cover a damnd thing from were it's standing, migh want to think about putting it up on higher grounds. You might also want to place 2-5 guys (random ofcourse ) along with the anti air units, for better protection against enemy infantery. And maybe even a truck for them to ride in, a tent or two ( just small ones, nothing big and fancy ), just to make it a tad harder, and more realistic. ( atleast to my knowledge, from my time in the service, in anti air units ;) ) Other than that, a nice mission, thank you Share this post Link to post Share on other sites
Durka-Durka 10 Posted September 25, 2009 Thanks for the compliments. I really wanted to get the actions get the "completed mission" to come up, but I don't have advanced scripting knowledge and didn't have the time to look up how to do it. (I was trying to get everything done before I move tomorrow) As for the radar, I realize it wasn't in a good position, and I probably should've put an AA emplacement there instead. I tried to keep the mission centric to that area and "guide" the players in the direction of the landing zone so at least the fire teams could see the air assault overhead when they finished. I may tweak things a little here and there, as soon as I get the time. Next time I get into the editor, though, I'll be working on the 2nd part. Maybe in a v2 or something I'll have those things fixed. Share this post Link to post Share on other sites
SnR 1 Posted September 25, 2009 For public use may i suggest a Respawn or Revive:) Share this post Link to post Share on other sites
Noraf 0 Posted September 25, 2009 you might just swap the western aa and the radar, should work nice. I'll be keeping an eye out for the next release from you though, for the mission was good. That being said, and in the lines of what snr mentions, you might want to enable the first aid module(s) Share this post Link to post Share on other sites
SnR 1 Posted September 25, 2009 That being said, and in the lines of what snr mentions, you might want to enable the first aid module(s)For some reason i totally forgot about that :rolleyes: Share this post Link to post Share on other sites
Durka-Durka 10 Posted September 28, 2009 Ahh, I thought the first aid was bugged. I'll do some more reading up on it and see what I can find. Thanks for the suggestions. Share this post Link to post Share on other sites