Matthijs 40 Posted March 26, 2002 HAHAAAA !!!!!! Â IT'S WORKING !!!] I almost finished my artillery script! The only things left are polishing up the code, to make it suitable for distribution and adding some sounds from "M1 Tank Platoon II". Using my script, a bunch of M60 tanks will function as artillery. They can place indirect fire at ranges up to 3500 meters ( ! ). Place a marker and call in for a fire mission. No fakes, no spawning of shells, just M60 tanks firing a barrage at the requested spot, anywhere between some 1000 and 3500 meters. When I finish the sounds-pack you'll actually hear the radio messages between you (the forward observer) and the artillery control lady. "HAMMER, THIS IS COUGAR SIX. FIRE MISSION!" Guess how I'm going to call my script. Share this post Link to post Share on other sites
Zak3056 0 Posted March 27, 2002 How are you going to handle VT and proximity fuses? Sorry, sorry, just kidding! Share this post Link to post Share on other sites
Matthijs 40 Posted March 27, 2002 Hey, not a bad idea at all. But I think I'll wait with that until the editing tools are available to the public. It would require some intelligence in the shells, so I would have to create a unit that fires a form of missile that doesn't propell itself. What I'm really missing is a unit that can fire at angles up to or over 60 degrees and of which the shells will be effective at ranges over 10km. (Tanks shells just DISAPPEAR beyond some 3500 meters.) Share this post Link to post Share on other sites
Rastavovich 0 Posted March 27, 2002 You could create a vehicle based on the M60 and allows this vehicle to lift its main gun more than 60°. Also you could give those vehicle more powerfull shell (like arty shells). Don't know about the shell's range problem, I have to look at it. PS: After a look I would say it should be possible to increase the range of the shells. PPS: I created a howizer based on the M60 with 155-shells and a better elevation (70° now, which doesn't look that nice, but works). If you want it write me an pm with your e-mail address. Also if you have some data of the M-109 A6 Paladin I could influence that in the vehicle.) Share this post Link to post Share on other sites
Rastavovich 0 Posted March 27, 2002 Ok, I overworked the howizer a little. It's now more than a "Paladin". 70° max elevation the muzzle speed of the rounds is increased to 1200 37 rounds of 155mm shells containing: 20 rounds HE (standard shell, but bigger effect) 12 rounds Heat 5 rounds Copperhead (laserguided, I will decrease the count more because I think it's a to powerfull ammo) Everything else is like the M60. But if someone is able do create a model after opf-standards we could use that also. I have some more questions about the M109 A6: 1. Is the turret completly turnable (360°)? 2. What is the real max elevation? 3. How fast are the grenades when leaving the gun? 4. What is the deadly radius of an 155 HE shell? 5. Is a BMP also damaged by an HE shell when not directly hit? Share this post Link to post Share on other sites