Katrician 0 Posted September 8, 2009 (edited) Neutralize Airport : Our agents in Utes report that Americans are involved in supporting CDF bandits with MQ-9 Reaper UAV capability, which is intolerable, and pose a serious threat to ours peacekeepers based in Chernarussia. Americans advisers operating undercover at Utes airport use CDF bandits uniforms, as officially they deny supporting CDF outlaws; consider any American present at Utes airport part of the problem..., and act accordingly. Your skills and leadership have not escaped to us, you have been choosen to lead a Spetsnaz team on a daring raid to Utes airbase and reverse a dangerous situation made possible by American ill advised foreign diplomacy. -------------------------------------------------------------------------- This is my first mission for ARMA II and it is released at a somewhat pre release stage; but I need some feedbacks as well: the mission includes some freewill on the part of AI in the end of the mission, you have your mission objectives as AI got his, to finish with the AI leading the way and you to follow as you can; I won't say much not to spoil the mission. My thanks goes to this very forum, especially the mission editing part where I have found so many help that made this mission possible, ProfTournesol for his commands at group commands, for wolle, for xyliana who made the picture for the mission briefing and advices, for IndeedPete who beta tested the mission several times!; Armaholic forums for their excellent articles and classnames with pictures, for OFPEC to be still around :eek: and BIS for letting us tweak their game. The mission requires NO ADDON, and was build to run with 1.03 Patch, problems ahead if you got Beta patch. Here is the link for the mission : http://www.mediafire.com/?sharekey=8897d390fa2e88e41f8e0fff488e27e0de82f3d747403bf0c95965eaa7bc68bc The mission is available on Armaholic servers : Armaholic mirror: - Neutralize Airport Feel free to comments, suggest, test or detest ; but enjoy it! Important Note:The Utes map comes without infinite land seen on Chrnarus. If you load Chernarus first and then go to Utes, the infinite land will follow and becomes enabled also on the smaller map.So it is recommanded to load whatever mission on Chernarus, before playing Neutralize Airport because reinforcements are based on the infinite land; if you load ARMA II and play immediatly Neutralize Airport in the course of mission reinforcements could just sink into the ocean, sorry but it is an ARMA II bug. The Utes map comes without infinite land seen on Chrnarus. If you load Chernarus first and then go to Utes, the infinite land will follow and becomes enabled also on the smaller map.I believe this is what you will find when you have (accidentally) enabled infinite land: Click on thumbnail for full size picture. Conclusion: That land mass is actually quite handy, if you let BLUFOR start out on the carrier and OPFOR on the infinite land mass to the north. Then both have secluded bases that may be of great use in MP missions. The only problem is that any units placed in infinite land will start out in the water if you forget to start Chernarus first. Therefore I'm wondering: Is it possible to enable the infinite land mass by a scripting command upon mission start? Edited September 9, 2009 by Katrician Share this post Link to post Share on other sites