_pingu 10 Posted September 7, 2009 I have been busy with a mission lately, it's now at a stage where it has enough content to be playable for more than an hour. As such, I am releasing an alpha. It's a small to large scale coop mission (scales on the fly) aiming to take the "take all the towns" concept from domination/evolution and make it much more infantry and tactics oriented. It's not trying to be domination or evolution, and is geared more towards teamwork oriented players. Notes: To deploy and pack the artillery batteries you must be the Artillery officer. The first three towns are done, eventually I hope to get the entire island done. Featured: * AI enemy commander that uses limited resources to counter-attack. * AI scale on the fly to the number of players * AI improvement scripts where possible * Deployable real friendly artillery * Three main objectives * Friendly and enemy wounding and treatment (first aid module) * Enemy surrendering and morale system * Choice of respawn at a FOB in any taken town To come: * Much more content, towns and types of enemy * Many more and varied side objectives, with adverse affects on the enemy's resources. * Lots of refinement * Enemy physical artillery * Artillery radars for both enemy and friendlies for counter battery fire Mission file: conflict_0-10a Bugs and feedback encouraged, thanks. Remember, this is an alpha. Share this post Link to post Share on other sites