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_pingu

Conflict - A dynamically scaling coop

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I have been busy with a mission lately, it's now at a stage where it has enough content to be playable for more than an hour. As such, I am releasing an alpha.

It's a small to large scale coop mission (scales on the fly) aiming to take the "take all the towns" concept from domination/evolution and make it much more infantry and tactics oriented. It's not trying to be domination or evolution, and is geared more towards teamwork oriented players.

Notes:

To deploy and pack the artillery batteries you must be the Artillery officer.

The first three towns are done, eventually I hope to get the entire island done.

Featured:

* AI enemy commander that uses limited resources to counter-attack.

* AI scale on the fly to the number of players

* AI improvement scripts where possible

* Deployable real friendly artillery

* Three main objectives

* Friendly and enemy wounding and treatment (first aid module)

* Enemy surrendering and morale system

* Choice of respawn at a FOB in any taken town

To come:

* Much more content, towns and types of enemy

* Many more and varied side objectives, with adverse affects on the enemy's resources.

* Lots of refinement

* Enemy physical artillery

* Artillery radars for both enemy and friendlies for counter battery fire

Mission file: conflict_0-10a

Bugs and feedback encouraged, thanks. Remember, this is an alpha.

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