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lorlabnew

Wrong facing

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I had a post regarding frustration with wrong unit facing which I didn't get any response for several days.

Problem: The squad is facing wrong direction and ignores "watch direction" command after some advance.

Well, I've been trying everything, and when testing various "facing" aspects I think I discovered something.

My squad is advancing (originally facing default North to eliminate any change direction confusion), lets say, North, towards the enemy position (unknown to squad).

1) I placed friendly Humvee (no waypoints, just hangs there)10 yards behind my squads original position.

2)I placed enemy mech-inf squad under the ridge so it's not visible unless you reach the ridge some 500m ahead (North).

First about 250 yards unit advances OK, and listens to "watch direction" command fine. Afterwards, at some slightly random point , they'll turn South (pretty much watching the Humvee) and keep ignoring "watch direction" command entirely, no matter that the enemy is right behind the ridge, some 100 meters ahead. Even if some enemy soldier will show up and they'll manage to turn fast and shoot him, they'll turn back watching South.

This is not correct. Is this an AI bug? . I believe they can't ID the Humvee as friendly at any distance > 300m , so they just keep an eye on it, "just in case".

Is there any way to eliminate this problem? The setFormDir won't solve this. Is there a way to let them know about all friendly units so they won't track them visually? Could I utilize "KnowsAbout" command somehow? If yes, what syntax would be?

Thx

Dave

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