WMike20052 0 Posted August 31, 2009 I heard you have to create a mission.sqm folder. Inside the missions folder? What kind of document do i make it? Will a regular folder do? Share this post Link to post Share on other sites
nomdeplume 0 Posted August 31, 2009 Well the "save" button isn't there because you're not supposed to be able to save missions in the demo. I don't know of any workaround for that, and since to the best of my knowledge the editor doesn't ever autosave I'm not inclined to believe there would be. The game saves missions to the 'missions' folder under your game profile (not under the Arma 2 install directory, under your profile name in your user's documents folder). Each mission gets a directory called "missionname.worldname", e.g. "Test.utes" for a mission called "Test" on the "Utes" island. Inside there is a file called mission.sqm which contains most of the mission info (all the editor-saved stuff). Share this post Link to post Share on other sites
WMike20052 0 Posted September 2, 2009 Someone said there was but i cant find it on google or anything...:confused: Anybody who know wanna spill? Share this post Link to post Share on other sites
fransie 1 Posted September 2, 2009 Yes, it can be done. Create a new directory "mymission.chernarus_lite" in your documents/arma 2 demo/ directory. Then using notepad, copy and paste the following and save as mission.sqm in that directory: version=11; class Mission { addOns[]= { "cacharacters2", "chernarus_lite", }; addOnsAuto[]= { "cacharacters2", "chernarus_lite" }; randomSeed=8430615; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; class Groups { items=1; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2392.4109,293.98999,2747.9207}; id=0; side="WEST"; vehicle="USMC_Soldier"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; }; }; }; }; }; class Intro { addOns[]= { "chernarus_lite" }; addOnsAuto[]= { "chernarus_lite" }; randomSeed=10471922; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus_lite" }; addOnsAuto[]= { "chernarus_lite" }; randomSeed=14624592; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus_lite" }; addOnsAuto[]= { "chernarus_lite" }; randomSeed=5865881; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; <end copy here> Now start Arma2 Demo, click multiplayer and click New to create a new server. Click OK on the next window (no. of players, port no. etc). Then in the Create Game window, click Chernarus_Lite, and you'll get mymission.chernarus_lite in the list on the right, coloured blue. Select it and click Edit and you'll be taken to the complete editor. Go ahead and create your mission. It saves when you press the preview button, not when you press the exit button. To create a new mission, just make a copy of the mymission.chernarus_lite directory and give it another name. To make a mission on Utes, rename the directory to mymission.utes_lite and replace any mention of chernarus_lite in the mission.sqm file by utes_lite. This way you can use waypoints, triggers, modules and even scripts etc in the demo. Good luck! Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted September 2, 2009 (edited) I think the demo with additional custom content has the potential to bring more customers to BIS where was this information for the week I had the demo and not the full version !? great info fransie! 5 bannanas for you ! Edited September 2, 2009 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites