<COPPERHEAD) => 0 Posted March 23, 2002 Scenerio: Â at the beginning of the level, a waypoint tells me to get into a helicoptor (I'll call it 1 for future reference). Â I get in, and the next waypoint (2) tells me to go to a certain spot far away. Â But between me and the waypoint is a shilka. Â I want to make it so that even if I don't get to waypoint 2, it'll go to three once I eject or land or something. Â How could I do that? Also, I can't seem to get my leader to tell me and my teammates to eject. Â I used that code on www.3dactionplanet.com/flashpoint/tutorial5/tutorial5.html _aunits = units L1 _i = 0 _Max = count _aunits #Here (_aunits select _i) action ["EJECT",helo1] unassignvehicle (_aunits select _i) _i=_i+1 ~1 ?_Max>_i:goto "Here" exit (of course I changed the names and stuff) In a trigger I wrote [condition] getdammage helicoptor >.01 [on activation] leader exec "script.sqs" and it still won't work. Â He'll only tell them to eject when the heli is destroyed. Share this post Link to post Share on other sites
Humvee 0 Posted March 23, 2002 you have to put exit between [] Share this post Link to post Share on other sites