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Cool Breeze-ICON

Crrc manual ammo refill

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Hi

I am getting an issue with the CRRC, I want to clear all cargo on start-up but then add cargo manually when I get to the weapon cache.

I have used “clearWeaponCargo this; clearMagazineCargo this;†which works fine.

The problem I got is when I go to reload it manually as my gear disappears. I have tested this using an URAL and it works fine, any ideas or is this another bug?

Thanks

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The problem with this is that with that vehicle, and others (like AAVs) can HAVE cargo, but can't have cargo placed into them manually.

So you can start with the vehicle fulled, but can't put stuff in it. The ammo/weapons just end up on the ground nearby.

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Am I doing something wrong then. I've cleared the weapon cargo and magazine cargo in a CRRC and replaced it with magazines specific for the mission and it seems to work fine. :confused:

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Hi Padjur,

That's what Kylania is saying. Loading up the CRRC via script is ok. What I want to do is manually transfer kit once in the game.

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Am I doing something wrong then. I've cleared the weapon cargo and magazine cargo in a CRRC and replaced it with magazines specific for the mission and it seems to work fine. :confused:

As Cool Breeze configmed, that'll work, but anything you try to put INTO the vehicle during the mission ends up dumped on the ground.

We actually overran a little island with satchel bags once because of that. :)

You might be able to script something to capture the weapons you had when you started the gear exchange, delete the ones you drop, and refill the CRRC with what it had plus what you lost, but that's a lot of trouble. :)

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Ah right I'm with you, sorry I miss understood and thought there was some sort of glitch loading it at the start. Would the attachto command be of any use? Something like filling an ammo box and using attachto to put it in the CRRC? Maybe lift it up a fraction to make it easier to get at and remove the weapons cargo from the boat to avoid confusion when opening it, which would I guess have to be done outside the boat. Probably not a very practical idea though.

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Hi All,

Just an update on this. I have used the attach to code to attach an ammo crate to the CRRC. Works well and looks great!

Add the following into the initialization field:-

clearWeaponCargo this; clearMagazineCargo this; NAMEOFAMMOCRATE attachTo [NAMEOFBOAT, [0,-0.4,-0.3],""];

Ammo crate type was "Local basic ammo".

Thanks

Cool Breeze

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I'm having a similar problem. The following is what I used in a "regular" ArmA2 mission. This was a load out for a zodiac, done via the initialization field, in the editor. Now in Arrowhead v1.54, this no longer works, the Zodiac does not show my gear, in mission. How can I have the following show in my zodiac gear menu, while in mission?

clearWeaponCargo this; clearMagazineCargo this; this addMagazineCargo ["30Rnd_556x45_Stanag", 10]; this addMagazineCargo ["PipeBomb", 2]; this addMagazineCargo ["200RND_556X45_M249", 6]; this addMagazineCargo ["ACE_20Rnd_762x51_S_M110", 8]; this addMagazineCargo ["ACE_Battery_Rangefinder",1]; this addMagazineCargo ["1Rnd_HE_M203",4]; this addMagazineCargo ["ACE_Bandage",8]; this addMagazineCargo ["ACE_Epinephrine",2]; this addMagazineCargo ["ACE_Morphine",8]; this addWeaponCargo ["ACE_M136_CSRS", 1]; this addMagazineCargo ["ACE_HuntIR_M203", 4];

silent_op

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