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mr_yozzie

Flags and captives

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I've read all the init fields for flags flying and they don't work, can someone pls lay it out to me how do i get the flag to fly.

As well as this how can i make a captive get shot if he walks out of a certain area. Lastly can someone give me a link to Gunslingers editor thingy - the one with heaps more buildings to build and stuff

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If you have the update where the flag-pack is installedm then you must place an empty object that's "Flag (International)"

and typ in the init. field of it:</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setflagtexture "\flags\nameofflag.jpg";<span id='postcolor'>

You can find a flag-list in of the readme's of the update(s)

To make a captive get shot after he walks out of a certain area you can try to set the trigger and typ in the activation field of it: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Unitname setcaptive false;<span id='postcolor'>

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