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oktane

AmbX in Arma2?

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Is there planned support for AmbX in Arma2? Basically they give you an API (you can also request they send you some hardware to test with, since you are a game developer) and you tie it into your game in a few points. (turn on fans if you are near a chopper with the engine on, etc) It can be as simple or as complicated as you like. Personally I just like the lighting immersion it gives you.

Also: :mad:

http://www.pcgameshardware.com/aid,691636/Operation-Flashpoint-2-Dragon-Rising-supports-Philips-amBX/News/

I realize its niche and all, but it is the kind of game where the immersion can be great to begin with, and having native support would be epic. Otherwise the only support is a generic framebuffer color averaging effects. (which are less accurate but work without native support.)

Cheers

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According to Codemasters Operation Flashpoint 2: Dragon Rising will, like its predecessor, support the amBx technology of Philips which is supposed to make combat in the military simulation more lifelike.

So would that mean good ol' OFP supports it? lol.

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