calo_mir 10 Posted August 19, 2009 Are the various soldier "classes" actually individual models or are they a basic human model with extra items such as helmet, body armour, etc, added on? I ask because I'm wondering if it's possible to programatically construct specific combinations at runtime. I've seen the setFace command and that's obviously a good first step. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 19, 2009 Are the various soldier "classes" actually individual models or are they a basic human model with extra items such as helmet, body armour, etc, added on? Well, more of the first, but a little bit of the second. For the most part, each different soldier has its own model. However some share the same base model and use hiddenSelections to hide/show specific extra items on the model. So for example, each USMC soldier might use the same MARPAT soldier P3D, but with different hiddenSelections for different types (ex: machinegunner, squad leader, AT soldier, grenadier, etc..). These are usually minor details though, so for example all the FR guys probably use their own (different) models. There certainly isn't just one basic human model that all units use. Share this post Link to post Share on other sites