zubzub 10 Posted August 17, 2009 How do you make the player to follow a group for a bit, then be on his own and follow a different waypoint set than the group? So far I made the player start ungrouped, with init [this] join leaderdude and created WPs for player & leaderdude. So at start of mission you follow the group. In one leaderdude WP i have [player] join grpNull At this point the player leaves as expected but he doesn't get back to 'his' WP path. Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 17, 2009 You can't dynamically create WP in OFP, but you can put a single man group on the map, with WP, synchronised in order to wait for the player to join the single man group (with a condition line of the first WP like "player in units single_man_group_name"). Once the player join this group, delete the other man. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 17, 2009 How do you make the player to follow a group for a bit Firguring out how to get the player to do anything is one of the most fundamental questions in game design... :j: Share this post Link to post Share on other sites