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zubzub

Waypoints and groups

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How do you make the player to follow a group for a bit, then be on his own and follow a different waypoint set than the group?

So far I made the player start ungrouped, with init

[this] join leaderdude

and created WPs for player & leaderdude.

So at start of mission you follow the group. In one leaderdude WP i have

[player] join grpNull

At this point the player leaves as expected but he doesn't get back to 'his' WP path.

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You can't dynamically create WP in OFP, but you can put a single man group on the map, with WP, synchronised in order to wait for the player to join the single man group (with a condition line of the first WP like "player in units single_man_group_name"). Once the player join this group, delete the other man.

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How do you make the player to follow a group for a bit

Firguring out how to get the player to do anything is one of the most fundamental questions in game design... :j:

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