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Strelok

Are there ways to further scale the shadow options?

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I'm finally beginning to tweak the game to get passable fps but the (lack of) depth to the shadows options leaves something to be desired, imo. Obviously, disabling them completely gives a healthy fps bonus, especially in wooded areas; areas with orange trees and bushes no longer suffer from much lag. However, the visual cost of having no shadows is unacceptable.

The next option, normal shadows, is almost worse than having no shadows at all since trees and bushes simply cast basic geometric-shaped shadows that look awful. I remember OFP had simple (stencil?) shadows that looked better than Arma2's normal shadows insofar as they actually looked like the shape of what they were shadowing.

What I wan't to know is if there is a way to fine tune the shadows (their resolution, the surfaces on which they are cast, etc.) It seems like when I set the shadows on high or very high, it kills the performance of the orange trees and bushes. The problem doesn't seem to be with the shadows that are cast on the ground but rather with the shadows that the tree branches (geometry) cast on themselves in the leafy sections. The result is that when zooming in on one of these trees with shadows on high or very high, there is a major drop in fps. With shadows disabled, I don't see a drop in frames which seems to indicate that it's not geometry complexity that causes the drop but rather the self-shadowing. Maybe if there were a way to simplify these self-shadows or have objects like trees and bushes only cast shadows on the ground we could have a compromise between normal (blocky crap shadows) and high / very high fps eating shadows. Any ideas?

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