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Lowe

cfgSound and values - what are they?

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I've done a search but can't find out what the numbers are after the part that defines the sound itself?

I've got a trigger set so that once an OpForce person crosses into a specific area, an alarm sounds that can be heard by everyone. Currently whilst the alarm sound is triggered, it's much too quiet. I've ensured the audio file is normalised and as loud as it can go without clipping, but I can't seem to find a value which when raised boosts the playback volume.

Any ideas guys?

On a slightly unrelated note, is it possible to set a sound to be heard by one side only?

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Hmm, for example:

class CfgSounds
{
sounds[] = {};   
 class wolf1
 {
  name = "";
  sound[] = {"\sound\wolf1.ogg", [b]1, 1[/b]};
  titles[] = {};
 };
 class wolf2
 {
  name = "Wolfsong";
  sound[] = {"\sound\wolf2.ogg", [b]1, 1[/b]};
  titles[] = {};
 };
};

In the above example, what are the two numbers after wolf2.ogg controlling? Is one of those a volume?

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For what it's worth I had, give me some credit. Thanks.

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