Lowe 10 Posted August 10, 2009 I've done a search but can't find out what the numbers are after the part that defines the sound itself? I've got a trigger set so that once an OpForce person crosses into a specific area, an alarm sounds that can be heard by everyone. Currently whilst the alarm sound is triggered, it's much too quiet. I've ensured the audio file is normalised and as loud as it can go without clipping, but I can't seem to find a value which when raised boosts the playback volume. Any ideas guys? On a slightly unrelated note, is it possible to set a sound to be heard by one side only? Share this post Link to post Share on other sites
Lowe 10 Posted August 12, 2009 Hmm, for example: class CfgSounds { sounds[] = {}; class wolf1 { name = ""; sound[] = {"\sound\wolf1.ogg", [b]1, 1[/b]}; titles[] = {}; }; class wolf2 { name = "Wolfsong"; sound[] = {"\sound\wolf2.ogg", [b]1, 1[/b]}; titles[] = {}; }; }; In the above example, what are the two numbers after wolf2.ogg controlling? Is one of those a volume? Share this post Link to post Share on other sites
nikita320106 0 Posted August 12, 2009 try to search Share this post Link to post Share on other sites
Lowe 10 Posted August 12, 2009 For what it's worth I had, give me some credit. Thanks. Share this post Link to post Share on other sites