spamurai 3 Posted July 30, 2009 - Players who crew a single vehicle become a sub-group. That means, regardless of what group they were sync'd with, as crew of a vehicle all players can spot targets, call directions and alarms, set waypoints and box target objects that the rest of the crew can reliably see. Case in Point: The commander of every vehicle is useless as a role since he can't issue instructions or call alarms without typing in chat. The rest of the crew can not see his waypoints or the targets he's selected. - Standard Vehicle HUD for all vehicles. This means a HUD that will communicate basic information to all crewman. Things like Crew Roster so everyone can see who is riding with them in the vehicle. Turret and Hull Alignment. Inventory List of munitions and cargo (including players riding as Cargo). Directional Compass Bearing readout. Trying to be a team while relying on the typing of chat in text box is archaic. - Unlock/Unlink the turret POV's so they are independent of each other. When the Gunner traverses the turret, the Commanders FOV should be unaffected (ect ect). - Tune Rocket ballistics. Less arcadish and flat trajectories. Share this post Link to post Share on other sites
frederf 0 Posted July 30, 2009 As of ArmA1 being in a vehicle meant being in a pseudogroup with a pseudoleader. You could have someone from "Squad A" and "Squad B" get in vehicle with a gunner-commander and a driver and the gunner-commander could give the fast/ slow/ forward/ reverse, etc commands just fine. Is this gone in ArmA2? A short list of who's in the vehicle might be nice. I swear the game's attempted it before at least in multiplayer with the white text kinda right and down a bit. Why they (BIS) removed the compass tape hull and turret direction carrets from the compass tape is beyond me. "That seems like a new feature." "Should we remove it?" "Oh yeah, cut that sucker." Disagree to an extent. The locked view thing coupled with stupid AI actions causes headaches to be sure but in many vehicles this is an actual limitation that needs not to be "BF2ed-over" by just making it easy, giving us an ability we wouldn't actually have in real life. I think the RPG7 is actually designed aerodynamically to fly pretty straight while the M136 (AT-4) should follow a more bullet-like path. You're going to have to give examples of what's wrong and what's right. Share this post Link to post Share on other sites