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Guest SC Jolly

Black ops cant handle m16

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Guest SC Jolly

I cant get my black op (name=BLseal) to fire with a M16.

I use this command in the Init: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> This removeweapon "hk";this removemagazines "hk";this removeweapon "pipebomb";this removemagazines "pipebomb";this addweapon "m16";this addmagazine "m16";this addmagazine "m16";this addmagazine "m16";this addmagazine "m16";this addmagazine "m16";this addweapon "handgrenade";this addmagazine "handgrenade";this addmagazine "handgrenade";this addmagazine "handgrenade";this addmagazine "handgrenade"<span id='postcolor'>

But the black dude cant even fire when fired upon!!! Help! (please?)

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Try this code:

removeallweapons this;

this AddMagazine "M16";

this AddMagazine "M16";

this AddMagazine "M16";

this AddMagazine "M16";

this AddWeapon "M16";

Make sure you put the magazines before the weapon.

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Guest SC Jolly

You've got a point with putting the magazines first, but I can hear him reload the gun... Whats the difference??

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If you want to remove all weapons he starts of with (the HK and pipebombs) use

RemoveAllWeapons this

first, then add the others. Worth a try?

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I've also noticed that given an M-60, most of the shots go over the enemys head. Bug with the game?

Still, I arm one of my guys with it - it has a nice ring when you're surrounded and running low on ammo...

Q

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