llauma 0 Posted July 20, 2009 It's a bit awkward in the game. It takes many more HE rounds to level a house than it takes with sabots. In real life a sabot wouldn't cause any major damages other than a small entry and exit hole in the wall. If you wanna level a house you need HE rounds. The only use you have for HE's in this game is to cause damage to a certain area. If you have a specific target you should use sabots against it. I'm no programmer so I don't know how big engine changes are required for a better penetration model. Perhaps it would be easier to simply make ammunition behave differently depending on which class the target has. So if the class is House a HE would be far more effective than if the class is Tank. Also that would make HE's and rifle's ineffective against MBT's. Share this post Link to post Share on other sites
Tozmeister 0 Posted July 20, 2009 I know jakerod. Dev time is limited and they have to concentrate on the things that sell games to the majority of Joe Q Public, graphics and AI for example. Doesn't mean I'm going to stop lobbying for what i think will lift ArmA2 from a good game to a Great Game. Namely, better physics modeling including penetration/damage calculations. Share this post Link to post Share on other sites