R34P3R 11 Posted July 13, 2009 Hi there.. i have some problems on my current Mission. i want that a Unit run/walk to a given target and stopping on it.. so i have testet the folloing: Unit: Name = pilot H (invisible) name = pilot_target so now.... INIT: pilot stop true; and on the Script fire : if(alive pilot) then { pilot stop false; pilot doMove getPos pilot_target; }; this will work.. BUT: the distance from the target to the pilot is only 100m.. but the Pilot willrunn thru the half City !! this will take 8 - 15 Minutes !! It seems like the AI is supit and cant find the direkly way ! So i have do onother test : I have addet some Waypoints to the Pilot and in the Script fire: pilot stop false; _grp = group pilot; _grp setCurrentWaypoint [_grp,1]; but now.. the Pilot whant move ! he always stay on the same position ! Hope somebody can help me to fix this... Thanks a lot ! Share this post Link to post Share on other sites
R34P3R 11 Posted July 13, 2009 Fixed... pilot stop false; pilot setBehaviour "Careless"; pilot disableAI "Target"; pilot disableAI "Autotarget"; pilot disableAI "Watch"; Share this post Link to post Share on other sites
The_Angry_Canadian 10 Posted July 13, 2009 Fixed... pilot stop false; pilot setBehaviour "Careless"; pilot disableAI "Target"; pilot disableAI "Autotarget"; pilot disableAI "Watch"; Ho. Nice find. That is perfect for making a bunch of insurgents syssies flee in terror. Share this post Link to post Share on other sites