iMesh 10 Posted July 10, 2009 Since I don't feel like typing the description again, I'll just quote myself: My map is designed with no mission objective and no time or score limit. Its sole purpose is to explore Chenarus in all its glory. The players spawn in the air field, with a plethora of aircraft around them to hop into. Helicopters, planes. Nearly every type of aircraft is in plain sight (or tucked away in the hangars) of the airfield. If there's something you want thats not there, across the way is a construction interface that gives you access to nearly every ground and air vehicle in the game. Aside from the main Airfield base, there are other bases as well. Each gives you access to ground and air vehicles as well. At the game's spawn point, there are ammo crates which gives you access to literally every weapon in the game. It has a script which refills the crates, essentially giving you unlimited ammo if you restock it. Overall, there are two versions of my map. Opposing Force, and Free Roam. In Opposing Force, there are 10 bases (I'll have different versions for different number of bases later on) with more then a handful of insurgency infantry. One base has multiple AA defenses and will shoot you down if you pass over it. Each base has a map marker along with a warning for the base with AA emplacements. As far as I'm aware of, the enemy will never actually attack the main airfield base, or any of the other bases. The other version is Free Roam. There's no enemy bases at all. Just you, and Chenarus. You still have the airfield, fully stocked along with the construction interfaces. I have no civilians yet for the out-laying towns, but to make up for it, I put interfaces for civilian vehicles in every town. So if you crash land or get stranded near a town, your still able to transport yourself. I developed this map suited to my own gameplay preference, and that of my own small community of people's preference. Which is screw around with no objectives, and fight the enemy when we want, how we want. All the while having access to nearly everything the game has to offer. Depending on demand, I'll release a public friendly version of this map, but right now its far from ready for the public. All of these things are already implemented for the map and work just fine. I had many MP matches with my friends and it works, depending on the difficulty of course. I just realized I didn't list it before, so I'll list the scripts I'm using now: Simple Vehicle Respawning Script by Tophe of Östgöta Ops [OOPS] JON Editor Update for placement of Mini-City next to Airfield and many other buildings to come. Universal Weapons Respawn Script by toadlife revised by norrin for ArmA Description.ext taken from the Hunt Waldo misison by Bon_Inf because I couldn't find a seperate one. This thread will exist to garner interest in this kind of gameplay for Arma2. If the number of people wanting it continues to grow, I'll release it in player friendly version (instead of a half ass'ed version thats only acceptable to myself). Share this post Link to post Share on other sites
kylania 568 Posted July 10, 2009 Your aim is a little bit off. Share this post Link to post Share on other sites
iMesh 10 Posted July 10, 2009 (edited) Whoops, thanks. >_<. Still new here and a bit tired. Sorry. If you can just delete this thread, I'd be happy. Thanks. Edited July 10, 2009 by iMesh Share this post Link to post Share on other sites