Nukeitall 10 Posted July 10, 2009 Hey guys. Running this script, but for some reason the unit won't display it's "type" identifier on the map in high command. It eventually figured out that it's an infantry group, but that takes awhile. (5 minutes or so) Has anyone had this issue? How did you correct it? Script as follows: Grp1 = Creategroup WEST;player hcSetGroup [Grp1] _Leader="CDF_Soldier_Officer" createUnit [getMarkerPos "spot", Grp1, "Grp1=this", 1, "Corporal"]; _Unit2="CDF_Soldier_Medic" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"]; _Unit3="CDF_Soldier_RPG" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"]; _Unit4="CDF_Soldier_Base" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"]; _Unit5="CDF_Soldier_Base" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"]; _Unit6="CDF_Soldier_Base" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"]; _Unit7="CDF_Soldier_MG" createUnit [getMarkerPos "spot", Grp1, "", 1, "private"]; HQ globalChat "Reinforcing infantry are available in theatre." player setGroupIcon[Grp1,"b_inf",[1.0,1.0]] showGroupIcons [true] exit Share this post Link to post Share on other sites