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yskonyn

*spoiler alert* Manhattan (side) missions

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After killing the second in command of the Chedaki in the last mission (which ended the mission telling me that the murderer of Miles and first in command got away??) I am now in base Manhattan.

I decided to go for the two contacts first. While I was driving the Humvee down the hill through the forest I suddenly got a message that we've spotted the house of the guy upon approaching the village.

Aparently my character knows which house it is while he has never been there, hasn't spoken yet to the villagers AND we're still in the woods.

Anyway, right after that I see smoke coming from the village and Cooper calls in that the house has been bombed and that he has seen a guy who didn't seem to pose a threat before. Well as a player I am unable to see anyone or anything at this time.

Battlemage orders us to go after the guy, but as I have no clue who or where he is I have no other option than to see what the game will end like.

I walk in the village with my mates to check out the situation where I find 4 locals chatting about the russians coming for sure while suddenly I hear a gunshot, 4 runs to a fence and shouts "I got him!". WTF?

I run to him, but can't make out a body anywhere. No mark on the map either.

The game does not tell me wether the bomber has escaped or wether 4 got him. . .

Slightly puzzled I decide to go back to the Humvee and go after subject nr 2, the girl.

It's a quarter to 11 so she should be in the local church fairly soon.

According to the notes she lives in Govosk (or something) so I drive there. On the way I pass through the bigger city (where she travels to every day) and notice a red hatchback (but didn't notice the church at first) thinking, hey that might be it, but no, she should be in the local church by now (in Govosk) so I drive on.

In her hometown (hehe to avoid typing the wrong name again) there a radio message playing. After driving around for a bit I find nothing, but a ravaged church. Thinking she should be here I inspect every nook and cranny, but no Antonia here.

Let's read the notes again. On second interpretation they might mean that the church is in the bigger city afterall, but it isn't very clear.

Anyway I decide to drive back and that same red hatchback is still there and now I do notice it is in front of a church. Bingo, Antonia is there as well! *sigh*

She quickly surrenders and I put her in the Humvee so we can go to the LZ.

Once there the call goes to Battlemage, but I do not get a reply.

I sit there for a few minutes and a message comes in about lynching going on in villages. Radio silence after that.

I decide to exit the vehicle and suddenly Antonia starts screaming, enemies show up, Battlemage gets called again and I scramble back to the Humvee where my mates take care of the incoming bad guys.

Antonia died in the firefight.

Now after loosing the key Chedaki figure last day, loosing both contacts this day I have a shitload of nagative input from the game. . .

I wonder if you can actually succeed in these mission objectives or that the story has been rigged for this outcome no matter what?

It feels like I am going southbound in the campaign.

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Hahaha.

I had the same vague mission outcomes. You never really know whether you're completing the mission properly or not.

The house explosion is scripted, as far as I can see. I never saw the bomber either and I also detected two (or three... can't quite remember) insurgents just outside the village. I took them out. I'm not sure if they were the bombers or not. All I know is that they shot at us, so they got it!

I was lucky and found the girl standing outside the church. I got her to the pick up point and fended off the attack. She made away in the helicopter safely after a couple of reverts.

I have found that it's better to simply attempt to fulfuill the objectives as best as possible and keep in mind that it's possible that some triggers may not happen. Some objectives might not be met, etc.

For example, I found the enemy base camp and was told to hold off until re-inforcements arrived. Five seconds later I am given the all clear to attack. I scoped the base out with binoculars and found the commander. I'm given the all clear to attack. After some reverts I managed to overcome all the enemies at the camp and I later see that I was supposed to positively ID the commander before shooting him and that a further, separate objective is now not complete and possibly impossible to fulfill. Despite the fact that he was trying to blow my brains out. Is it not possible to walk up to him and ID him after I've shot him? or... maybe the commander is at a different base? Maybe that was a different person!

I have yet to attack the main enemy base so I'll see.

I think it's important to read all of the objectives and consider whether any of them affect each other.

I'm currently loking for a smuggler. I've searched the whole of the town me ntioned in the briefing and I've driven all around the area, including the local docks and airport - no sign of this smuggler. I expect I will cross that one off and move on to another objective. Like I said - I think it's ok to use your own judgement as to whether you feel the mission is complete as I don't think the game can be trusted to do that for you. The [Ctrl]-[keypad minus] ENDMISSION command is useful for when you feel the mission is completed as far as you can achieve and you think it's ok to move on.

Edited by emergency_pants

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On my second play I went for the weapons caches first. All goes well, I let the father have his weapons.

I scour around the city for a bit after completing the weapons caches task when I hear a car coming down hi-speed. It takes a few bumps before it finally reaches town and to my amazement it comes right at me! WTF a suicide bomber??

At about 50m it screeches to a halt and the girl from the night mission exits calling me! Now that's a nice surprise! I get some tips after a quick flirt and she tries to drive off again.

No something really funny is about to happen. She enters her car, drives into the wall, backs up, gets on the road again, drives into the wall again three times.

Then she exits te car, hands above her head (must have hurt herself) and going prone like someone wants to kill her.

It takes a few moments to get a grip on herself again. Enters the car for a second time, bumps into the same wall 2 times again before getting her car straight and shoots off.

:) (Too bad I got a call from Shaftoe that the baddies got her in the head. I even passed by some militia standing next to her car with her dead body next to it...)

Anyway, with business done I want to check out some sentry camps.

Some get cleared without me seeing anything, but still Coops calls in that he's cleared a camp... Sometimes even right in the middle of a city. ??

Anyway I decide to pickup Antonia again, but we've been airlifted in so we need a ride.

After she surenders I get a call from Battlemage that they've got a scramble mission for me to secure a crash site of a downed helo. I have no choice but to accept. But we also have Antonia with us... What to do?

I order 2 and 3 to confiscate a civil car while Antonia, 4 and me use her car.

We drive on towards the crash site (hope we don't experience any resistance), haha imagine that: two civil cars with 4 soldiers and a prisoner come to the rescue of the pilot.

All seems quiet and I call in that the medevac can come. A BMP arrives after a short while and off they go.

Now its time for us to get back to base, switch to a LAV-25 so we have some firepower to fend off the badguys at the LZ.

At the LZ I call in the chopper. Still no reply. but after a while the chopper comes anyway, but the badguys stay put. No resistance at all.

Antonia gets airlifted and another task done! Yay! This replay goes smooth as silk for now.

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I have no clue. It dud just trigger on my second play through. I never got any the first time around either. Seems like its randomized.

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