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GunnDawg09

Creating "Hints"

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Did a search on this and wasnt able to find anything. How would I create a hint that pops up saying "Objective completed. You have a new objective, check your map".

This is what my current trigger looks like that ends the current objective, and creates a new one.

task1 setTaskState "SUCCEEDED"; alpha_clear=true; task2 = player createSimpleTask["Rendezvous"]; task2 setSimpleTaskDestination (getMarkerPos "obj2"); task2 setSimpleTaskDescription["Rendezvous", "Rendezvous", "Rendezvous"]; "obj2" setMarkerSize [1, 1]; "obj2" setMarkerText "Extraction"

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[objNull, ObjNull, tskExample1, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf";

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hmmm yeah I looked that over and it does a great job going over how to create tasks and what not, But didnt see to much information regarding one of those "hint" pop ups.

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Check around page8

---------- Post added at 08:50 AM ---------- Previous post was at 08:40 AM ----------

Also your first load of text should form part of the the briefing file, then OLDPZ's reply would be in the Trigger Script.

I downloaded 1 or 2 user made missions and pbo extracted them to see how they coded the briefing document and mission triggers, etc. Helped to answer a lot of questions.

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That just displays in the top right hand corner, good for intermediate hints. Task Status hints are better using the full process as described in that "Briefing How to" as shown with the screen shots.

Its a personal choice I guess.

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hmmm yeah not seeing it on page 8, I suppose its cause I dont know what syntax I am looking for.

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