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amfitamine

Dynamic AI Skill level based on players own

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A lot of people have problems with the AI skill level. For one it's to hard, for the other to easy. Asside from the menu you can further tune these setting by editing the cfg files but for a lot of people that's just to technical. So I was wondering if it would be an idea to add a dynamic or auto skill level to the menu. This would dynamicly set, for example, the AI's grouping en accuracy based on your own skills during gameplay. It should be possible for the system to determine what the players accuracy and grouping is. The AI doesn't have to exactly match yours but can't deviate to much. Maybe this way the hardcore and beginner alike can be challenged at their own skill level. Just a thought.

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