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Detritus

Questions about Kronzky's UPS Script

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I think Kronzky's UPS is a great tool for having ambient combat and intelligent patrols. I was creating what will be a multiplayer mission and I was using about 10 sectors each with 1-2 groups of enemy troops. I had them all calling the same UPS script and found performance was badly reduced (very stuttery, took a comparitively long time to load). This surprised me as the total number of units on the map were far lower than I had for better performing missions.

So I then configured the patrols to call one of these scripts based on the sector they were in. So for example, all units in sector one use UPS1.sqf and I found performance increased significantly, sector two used UPS2.sqf etc etc.

I was just wondering, has anyone else found the UPS script to be quite taxing when used in this manner? Did you also find using multiple copies of the script aided performance? Also, have I missed something obvious, or am I applying the script to the mission in a wrong, inefficient way? Should I be spawning these enemy patrols instead?

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Interesting post.

I'm using Kronzky's UPS and i suffer a reduced performance too, even with small scenarios (very strange with a XP9650 quadcore @3.8).

Probably only the author can solve this issue.

Anyway thanks for your tip!

I will give it a try with a feedback.

Cheers

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Give it a go fideco, I'll be interested to see if you find a gain by doing it the way I have tried. I only have a Q6600 @ 2.4 (gonna OC it soon just for Arma2), so the performance is really hit when the scripts kick in.

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