Bunny75 10 Posted August 4, 2009 Oh, ok. Yes I could easily just move the respawn marker, but I wan't the players spawn at the carrier (in the main map done with script) before first flag/sector is captured. So I need to lift them a bit. Marker is always on the ground or at sea level. That's why the trigger thingy to teleport them elsewhere around floating invisible H. Share this post Link to post Share on other sites
Bunny75 10 Posted October 23, 2009 I'm in a dead end. I'm trying to do a coop MP which has teleporting system after respawn to two different places depending on a variable. I tested this on utes with a trigger around respawn_west marker. The trigger is: BLUFOR PRESENT REPEATEDLY COND this ACT:{[_x] execVM "respawn.sqf"} forEach list teleporter So it passes every units name to a script respawn.sqf: if (!isServer) exitWith{}; _unit = _this select 0; if(base_built) then { _unit setPos [getPos spawn_1 select 0, getPos spawn_1 select 1, getPos spawn_1 select 2]; } else { _unit setPos [getPos spawn_2 select 0, getPos spawn_2 select 1, getPos spawn_2 select 2]; }; Works like a charm I then brought it to the almost ready mission, placed my playable units in the marker/trigger area, tested it on mp and nothing happens. The units won't teleport? What could cause this? The mission has quite lot of scripts so I rather not post all of them here. I'm not a pro, but I can't understand what would block this trigger to function. Theres no script that erases it or moves it as I tested it by renaming the trigger. Halp!! ---------- Post added at 09:56 AM ---------- Previous post was at 09:46 AM ---------- Seems it works if I just start doing the mission from scratch and placing only the respawn needed objects on the map and only the scripts needed for respawn. :confused::confused::confused: Share this post Link to post Share on other sites
lexxer 11 Posted May 26, 2010 I realize this post is pretty old but its all I got from searching. I am also trying to do something similar here – I want certain units to respawn at a location different from respawn_west when they die. It should be very simple – If unit is dead Respawn at X location (Not respawn_west) Any ideas or existing scripts would be helpful. Thanks, Share this post Link to post Share on other sites