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MareNostrum

Need Help with Trigger Objectives(SOLVED)

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Hello I'm new to the editor and I would like advice on setting up a trigger objective. Basically in my multiplayer mission the player and his squad spawns on the beach, they move up to the top of the hill and have to destroy an anti air gun, placed as the ZU-23 in game.

Using one of the beginners tutorials for the trigger I came up with

condition: !(alive StaticWeapon)

On act. : '0' objStatus 'DONE'; obj0_done=true;

However when I destroy the ZU-23 anti air gun nothing happens. Do I need to create a briefing first before the DONE pops up or what? The ZU-23 is manned by the way it is not empty. Also there is an enemy Howitzer a little ways away from it, could that be affecting the trigger as well? How would I make the trigger be connected to only the ZU-23 if so? Thanks for your time and help.

EDIT: Solved by selecting the ZU-23 and under name typing: Static Weapon

then I changed the condition to say: not alive StaticWeapon

that should help others who want to do other triggers as well in that manner

Edited by MareNostrum

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