Sath 10 Posted June 28, 2009 1. I am using onboard sound, it never let me down. My speaker settings are set to 5.1. Many sounds, when playing as a soldier, seem to be working o.k. (positional audio, sound source is to your right, sound plays from your right speaker). It starts failing when you turn your head independently, body facing north, head to the east for example. The gun sound should come from your top/forward speaker and from the left speaker if you turn your head to the right. Right now the position of the body determins the sound direction it seems. 2. We only have one slider for sound effects, increasing loudness effects everything. When i want my gun to make realistically loud noises all the other sounds get louder also. The overly loud "crouching sound" is really annoying, no wonder the A.I can hear me all the time, hehe. 3. You can hear insects and birds in a vehicle/plane plus wearing a helmet doesn't make sense to me. 4. Sound drop-outs. When too many sounds are played at a time it stops playing. Using rockets in a plane is the best example, you can hear the first few rockets then silence. I am sure not more than 32 voices have been exceeded at that time, unless they are improperly coded, each shot uses a channel. Machine-guns do work, so can the rockets. 5. I am sure i forgot something. sidenote: With the latest patch this game has made a large step forward, keep up the good work guys. I usually don't play games that do exist on many platforms. The console heritage is always present (plane controls f.e.). Real simulators can't be played without a double/triple keyboard layout and good peripheral equipment (joystick/throttles). Making a good game that is to become a commercial success also isn't an easy task these days, so it's ok for me. There is still great potential in this game. Share this post Link to post Share on other sites