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Acid

Cutscene problem

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i have added a short cutscene to the start of my mission that shows a tank force setting off from their starting point to move and attack a small outpost. the cutscene doesn't show the attack, that is part of the mission, it is only to follow the tanks for a bit and then give control to the player. the script has been added to the init.sqs file so its called automatically. i originally created this cutscene with triggers in the mission editor and had it working fine, except for that it meant i couldn't use the black in or whit out effects that i wanted. i editted an init.sqs file to just have these effects, and timed it so that they would work as the triggered cutscene ended, but, im still getting a brief point where you see the player at the start of the mission before the cutscene plays. all i need to know is what camera effects are available to use in scripted cutscenes. i dont want to use internal back as this would only make a hell of alot of extra work for me. i need to knwo if you can use the "Around & Zoom Slow" effect in a scripted cutscene so that you dont have to add a massively long script for the sake of a simple scene. the script so far looks like:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">titleCut ["","BLACK IN", 3]

alliedassualt1=1

enableRadio false

disableuserinput true

setacctime 1

playMusic "track15"

_cam = "camera" camcreate [0,0,0]

_cam cameraeffect ["???", "Front Top"]

_cam camsettarget etank1

_cam camsetrelpos [-30,0,0]

_cam camcommit 0

@camcommitted _cam

~28

_cam cameraEffect ["terminate","back"]

camDestroy _camera

titleCut ["","WHITE OUT",1]

titleCut ["","WHITE IN",1]

enableRadio true

disableuserinput false

exit<span id='postcolor'>

the "???" in the _cam cameraeffect line is just there for the moment until i find out what the command is to use the around & zoom slow effect in the script. anyone know?

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oh no nevermind. ive fixed it now and it works fine.

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