JRyan 0 Posted March 8, 2002 Someone did a mission with the artillery script? Because I really don't know what to do to change the direction of explosions or artillery fire on the map... Someone can explain me please. Share this post Link to post Share on other sites
Akira 0 Posted March 8, 2002 I'd like to know too.... Do you have to set a particular trigger for one spot? Or can it be "dynamic" with a click or "where you are"? If it has to be specific can you set it up so that 0-0-1 might have one area, 0-0-2, has another area, etc etc (like you were calling fire on a grid)? Share this post Link to post Share on other sites
madmike 0 Posted March 8, 2002 Go to ofpeditingcenter and look in the CODE SNIPPETS section. You will find loads of artillery scripts and sample missions Share this post Link to post Share on other sites
JRyan 0 Posted March 8, 2002 madmike i know I got the script there... and they are not helping anyone... they just say "you have to change only these lines".... duh Where? I've the "ari_spotter.sqs" file in my mission... doesn't work, I tried and changed everything they said. I'm supposed to put it in "mission.sqm" or apart in the folder? Share this post Link to post Share on other sites
madmike 0 Posted March 8, 2002 Yeah that artillery one isnt very good I tried in last night and it was crap. I thought there were a few though Share this post Link to post Share on other sites
Anztyr 0 Posted March 9, 2002 artillary script by David Berka is really good. it can be found at ofpeditingcenter.com Share this post Link to post Share on other sites
JRyan 0 Posted March 9, 2002 yes but where I gotta put this... Targetmarker,Spread,Guns,Reloadtime,Ammo,Delay] exec "heavy_ari.sqs" ?? and this... ["myTarget", 40, 3, 4, 100, 15] exec "heavy_ari.sqs" ?? Their script is completly mixed... Share this post Link to post Share on other sites
JRyan 0 Posted March 9, 2002 Well they should put an example for each script. We ain't all professional scripters! Share this post Link to post Share on other sites