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stilton

New RPG mission thing?

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Hi,

I am editing this to include my latest problem hopefully someone will see this before it needs to be bumped..

I have a trigger next to a table that gives the player the option to call a taxi, which appears to work fine so far.

Condition: (player distance Taxistop1 < 2)

OnAct: taxireq01 = player addaction ["Request Taxi", "TaxiReq.sqf"];

DeAct: player removeAction taxireq01

This is what i have in my TaxiReq.sqf

_TaxiPilot1 = 0;
_TaxiPilot2 = 0;
_TaxiPilot3 = 0;

switch (_TaxiPilot1) do
{
case 0:
{
_man sideChat "Pilot 1 is Idle";
};
case 1:
{
_man sideChat "Pilot 1 is Busy";	
};
case 2:
{
_man sideChat "Pilot 1 is Dead";	
};


};


#end

_man sideChat "The End.";


exit

I was trying to give each pilot a 'state' of being IDLE / BUSY / DEAD..

Then check this with the switch

But its all going a bit sketchy :)

Mostly arma crashes and complains about something about file preprocessing, which tells me im doing something horribly wrong.. and ive spent a few hours now but i seem to be making more errors than im fixing :) could a coder guru please tell me what im doing wrong, thanks.

Edited by Stilton

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