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nullsystems

Working Halo From SP

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Create Player

Create Chopper, call it 'ah';

Create a trigger:

Cond: Bluefor Present

onAct:

player action [ "eject", ah];  player setvelocity [0,0,0];  [player] exec "ca\air2\halo\data\Scripts\HALO_getout.sqs";

You can change setvelocity if you want:

player setVelocity [velocity ah select 0,velocity ah select 1,velocity ah select 2];

Can even do it from a flying cow if you so wanted.

http://www.kellys-heroes.eu/forum/viewtopic.php?f=39&t=2591

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