gunzz 10 Posted June 7, 2009 Ok, to start off I have read a few guides and I'm doing decent, but one thing I am confused about is objectives. I have a mission I am creating with marines assaulting a town held by russians, I have one trigger in the town that is triggered by opfor not being present, and it worked. Once I kill the opfor that objective is completed. However, I have a second objective to move to an extraction zone outside of town, I havent tested that one but we will see. My questions are: How do I let the player know what the objectives are? I set markers but they only appear on map and not on the UI while in game. How do I get the objectives to show up on the ui while in game? Also, how do I setup the order of triggers/waypoints. How do I set it to where the player has to first clear the town and then move to the extractone zone to end the mission? Share this post Link to post Share on other sites
monty67t 0 Posted June 7, 2009 This thread will tell you. http://forums.bistudio.com/showthread.php?t=73424 Hope it helps, Monty Share this post Link to post Share on other sites
gunzz 10 Posted June 7, 2009 I looked but I really didnt understand it. Also doesnt tell about objectives in there that i can find Share this post Link to post Share on other sites
monty67t 0 Posted June 7, 2009 I looked but I really didnt understand it.Also doesnt tell about objectives in there that i can find In ArmA2 instead of objectives, they are referred to as tasks. That guide tells you how to create tasks. Share this post Link to post Share on other sites