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thomas82

performance aiming/moving

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quadcore q6600 (oc 4 x 3.2)

4 gb ram

8800 GT (1024mb)

I really like the movement improvements.. this is a guarante for nice mp matches.. but with 30 fps the movement is still very clunky not agile..

when i set the fillrate to 50% and everything on low.. i get 120 fps on utes.. try it out and see how nice the moving/aiming is.. i hope that the performance will be much better with following patches.. aswell as crossfire support

I dont say we need 120 fps.. from 60-70 fps its really smooth.. it definitely feels like ofp!

Edited by thomas82

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quadcore q6600 (oc 4 x 3.2)

4 gb ram

8800 GT (1024mb)

I really like the movement improvements.. this is a guarante for nice mp matches.. but with 30 fps the movement is still very clunky not agile..

when i set the fillrate to 50% and everything on low.. i get 120 fps on utes.. try it out and see how nice the moving/aiming is.. i hope that the performance will be much better with following patches.. aswell as crossfire support

I dont say we need 120 fps.. from 60-70 fps its really smooth.. it definitely feels like ofp!

After the Patch, the performance on my System improved noticeably.

What i discovered is that, if i force VSync "On" for ArmA II in the Nvidia Driver, then the aiming is more precise, the Mouse Movement seems to be more "direct."

Then, using a Logitech MX1000 Mouse, i disabled "Mouse Acceleration" in the Logitech Software and it improved even more.

Without Mouse Accel. and with VSync On, the aiming feels much more direct.

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v-sync on in the nvidia-options doesnt help..

the movement is way too complex.. it should be more ctf/dm friendly. When u stop moving after sprinting sometimes your gun is back in position sometimes u have to press left-mousebutton to get the gun right.. and that takes too much time and makes ctf or dm not fun at all..

a better, more easy, faster control of arma2 would not effect the coop or c&h people.. it would just get the CTF-community back..

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