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VanCamp

How to get my server to run the same mission over and over

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Hey guys and girls.

I just got myself a dedicated server box, and setup some Servers for ArmA.

My question is:

How do I set it so that it runs the same mission?

Atm when I join the server it says "creating"

Then I ofc choose a mission.

But when I leave and come back it says the same thing.

I want it to run an ACE Domination mission all the time.

Anyone know how?

Regards,

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You'll need to add two things to your server config file:

To keep a mission running, even without players on the server:

persistent = 1;

To auto (re)start the same mission:

class Missions
{
   class MPCTF_01    // name for the mission, can be anything
   {
       template = M02CaptureTheFlag.SaraLite;
       cadetMode = 1;   // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
   };
};

From the biki

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You'll need to add two things to your server config file:

To keep a mission running, even without players on the server:

persistent = 1;

To auto (re)start the same mission:

class Missions
{
   class MPCTF_01    // name for the mission, can be anything
   {
       template = M02CaptureTheFlag.SaraLite;
       cadetMode = 1;   // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
   };
};

From the biki

Where in the serverfile do I add this?

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also the mission name i wanna use is named:

co30_Domination_3_61_West.Sara.pbo

and is located in the mpmission folder.

Can you write me the exact line I need to put in with that mission, and also tell me where in the server file I need to put it?

Like in the bottom or middle etc.

atm it looks like this:

reportingIP="armedass.master.gamespy.com";

verifySignatures=0; //Signature Verification broken in 1.08

voteMissionPlayers=1; //amount of players to vote mission after one ends used after map rotation.

voteThreshold=0.33;

maxPlayers=30;

motdInterval=5;

kickduplicate=1; // do not allow duplicate id

persistent=1; //keeps game server running after players leave 0=off 1=on

equalModRequired=0; //Makes Players who join have to have the same mod folder as server to be able to join.

LogFile="Logfile_Public.log";

//Von options

disableVoN=0; //disable=1 on=0

vonCodecQuality=5; //speek codex 1-10 defult 3

// Message of The day

motd[]=

{

"Welcome to the 13th Marine Expeditionary Unit server",

};

//Cheat detection

checkfile=0; //1=slow 0=default

onHackedData="kick (_this select 0)"; //auto ban hacked addons

onDifferentData="kick (_this select 0)"; //auto kick modified files

checkfiles[]=

{

"dta\bin\config.bin",

"dta\bin\config.cpp",

"Addons\wheeled3.pbo",

"Addons\weapons3.pbo",

"Addons\A10.pbo",

"Addons\weapons\config.cpp",

"Addons\weapons\config.bin",

"Addons\wheeled\config.cpp",

"Addons\wheeled\config.bin",

"Addons\tracked\config.cpp",

"Addons\tracked\config.bin",

"Addons\sara\config.cpp",

"Addons\sara\config.bin",

"Addons\air\config.cpp",

"Addons\air\config.bin",

"Addons\miscUS\config.cpp",

"Addons\miscUS\config.bin"

};

class Missions

{

class co30_Domination_3_61_West.Sara.pbo // name for the mission, can be anything

{

template = M02CaptureTheFlag.SaraLite;

cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)

};

};

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Almost there!

class Missions
{
  class Domination // name for the mission, can be anything
  {
     template =  co30_Domination_3_61_West.Sara;
     cadetMode = 1;   // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
  };
};

Location is arbitrary btw. Bottom should do fine (like you have it now).

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