Mondi 0 Posted March 4, 2009 OK, Here is my issue, i've tried reading how to script guides and they just seem to damn complicated. All i want is a unit to do a press up, what do i do? Share this post Link to post Share on other sites
bluevein 0 Posted March 5, 2009 http://community.bistudio.com/wiki/switchMove http://community.bistudio.com/wiki/Armed_Assault:_Moves_List Here how I'd do it to test: Place an AI soldier on the map and name him push Create a waypoint for the AI soldier and then write in the onact: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">push switchmove "AmovPercMstpSnonWnonDnon_exercisePushup"; Hope this helps You can also do this in triggers, juts make sure the names are the same and activation sides are correct, if you want it to be players, simply put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player switchmove "the_animation_you_want"; Remember, AI wont switchmove or playmove on a player activation. Share this post Link to post Share on other sites