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TheRealAlan

Unresolved w buffer issues

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Can anyone explain the inability to enable the w-buffer on GeForce cards that several peopel have mentioned? I'm having the same problem. I have everythign in 16 bit and it wont let me enable it (version 1.30). I have the latest detonator drivers, directX 8.1 (did it in 8.0 too). The polygons flicker like crap without it, but in 32bit they look great but the game runs like crap. It looked better on my old Voodoo3 that i had in my pc when i got the game, as it forces the w buffer. Can anyone from Codemasters explain this?

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yeah i cant enable the d*amn thing either,

even though im using NVmax to force it!

any help would be appreciated.

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You could try manually enabling it. Search The FAQ for "olive green" and follow the instructions there but set useWBuffer to 1 to enable and not to zero, which disables.

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Well I had actually looked in the cfg file to try to manually enable it but the w buffer line wasn't in there. But now that I know what it is i'll add it in there and see if it works. I'm not at home right now to try it.

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Arrghgh I set it to 1 in there, saved it, and every time i load up OFP it puts it back at 0. What gives man?! Thanks for the advice though, it's not your fault.

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I know with the Radeon driver you have to have the W-Buffer enabled before you can have it enabled in game.

Does your Nvidia driver support W-Buffer by default or do you have to use a tweaker to enable it?

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Threre's no option in the regular utilities to turn it on but i've used the Geforce Tweak utility to try to enable it but it doesn't do anything for OFP.

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