Jump to content
Sign in to follow this  
zootso

Wanted: Large-scale battle and respawn as AI mods.

Recommended Posts

Hey everyone,

My friend and I have been playing Operation Flashpoint for many years now, through LAN games using Hamachi.

We play Co-op and against each other. We often make maps in which we both command a squad of troops and fight it out over a designated area. However, we have always been annoyed by the lag of an easy-to-use respawn trigger that would allow us to prolong the games.

One of the built-in multiplayer missions for the original Ofp is called Capture the City (or something similiar) and has an excellent respawn method. You and your opponent start out with roughly 8 guys each. Defender has to fight off the attacker for a set period of time before the game ends. If the player dies, the camera switches to one of his remaining AI units, and he gets to play as that unit.

Another frustration we've run into is wanting to simulate commanding large-scale battle, but it's pretty impossible with the 12-unit command limit built-into the game.

So, my questions are:

Is there an easy to use respawn method that one can add to custom games?

..and..

What's the best mod that allows the players to control more than 12 troops at a time? We'd be happy with it even if it allowed you to only have direct control of your original 12 troops, but could order other squads of 12 on the map, etc.

(Is Battlepower the only out there?)

Thanks!

Share this post


Link to post
Share on other sites

Hey-these sounds great!

I'll try 'em out today.

thanks!

Share this post


Link to post
Share on other sites

There are several respawn methods already build in the game engine - one is a respawn on your base, one is a respawn as a bird, one is respawn as one of your squad members and one if no respawning.

Share this post


Link to post
Share on other sites

wow, I've only came across respawn as a bird in MP... How to change this? for instance as another team member?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×