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cj525

lose of ingame map veg after binning

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Oh the title should be "Loss of...." not lose.

Basically after binning the island, all vegetation representation on the ingame map has been lost, it's still present when playing but the ingame map just shows a blank map with only the topo, water, map names info. Is there something that has to be entered in the map config.cpp or should I bin the config.cpp then bin the island?

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Used models must be present while binning.

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thats what I did. I just binned the island from the p drive the island is in the root as is the new custom veg, non of it is in the Ca folder.  

Here is the bin log:

Quote[/b] ]Parse: 2 ms

Error reading text file 'ca\data\penetration\wood_desk.rvmat'

C:\Program Files (x86)\Bohemia Interactive\Toolrc3\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1

Program used is BinPBO Personal Edition.

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well got it working looks like some of the errors binning the veg were creating the problem.

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