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Model following terrain

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Hey guys,

How can I make a model (of a fence) follow the terrain it's placed on?

Abs

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select the bits you want to follow the terrain, shift E and under one of the options is a list of choices of how the model reacts to the terrain - Fence is one of the options I think.

I was told a long time ago by a very wise man that this is the old way to do it, and is now defunct, but since I've yet to see the new method, and the old method still works, then I don't see the problem.

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From BIS Wiki

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

placement Assigns specific deformation according to the terrain shape map surface

slope

// the model is SKEWed according to the terrain shape, vertical lines remain vertical. Better than vertex property “Keep height “ in many cases

SlopeLandContact

placement=slopeZ

placement=slopeX

// variants where the transformation counts with landcontact defined points (1-3)

placement=vertical

// added for RADAR station (CHANGELOG 1.05 - 1.06)

The link:

http://community.bistudio.com/wiki....roperty

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