ck-claw 1 Posted August 23, 2008 Warfare 1.1.x [ Ofp-World-ck]-32 Hi, just something ive been messing about with for our clan! we've had great fun going back down 'memory lane' playing Warfare on the good old Ofp Islands. Just thought i'd release it! (no doubt its far from perfect)! Â It's basically Matt Rochelle's N+S 32 (all credits to Matt-Thank You) Â Your base will spawn on either Everon,Nogova or Malden? Same as for the enemy too,so Bluefor and Opfor can spawn their base on separate islands or you could end up on the same??? Addons Needed:- A.C.E CWC Island Pack Is a large file but hopefully worth it! As you may know the ACE Ofp Islands has a config that you can edit the textures for each island(check read-me) Eg - you could play with all the islands with a winter texture! Â Mission File can be got from Here V1.1.1 Mission is hosted on our servers,just filter '19th' Â Armaholic Mirror V1.1.2 With Kolgujev Here 1 Share this post Link to post Share on other sites
BLSmith2112 0 Posted August 24, 2008 Few questions: 1. Matt's N+S version depended on supply trucks. Have you checked to see if the supply trucks travel between the correct towns? 2. Does fast travel work between all of the capture points? Between major islands? How does a full game hold up with a decent amount of people? I would say 60% of all 32 player maps from the N+S's all end up in crashing the server. However a map like this is much larger than Sahrani, how does it hold up? All those aside, looks good! Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted August 25, 2008 some issues we found... fast travel bug Town of Lipany spelling error Jet spawns facing short end of runway I suggest including fastravel between islands, as Nogova and Everon are 32,000 meters apart and it takes a good 5-10 minutes to get there by chopper. I was wondering how supply trucks work when towns are captured on a different island than your MHQ is based. It would take waaay too long to move the MHQ to another island. We merely played until one full island was captured, then it took soo long to travel to the next island we ran out of time to play. Share this post Link to post Share on other sites
ck-claw 1 Posted August 25, 2008 @ Victor 1. The supply trucks work fine on the island where you base is.(way beyond my capabillites to get em to run automatically  once you,ve hopped islands) Although you can buy supply trucks and manually send then to towns.  2. Hmm seems there is an error as Ziggy pointed out Seems to hold up pretty well,no crashes as of yet,but saying that most ppl had on is 8-ish,we have the server set to 'persistant=1' so have played it one evening,hopped back on the next evening and everything was still running and progressing. @Ziggy Damn i had that Lipany spelling error on all items! Thought i'd corrected em all! lol Copy & Paste I will take a look at fast travel bug and the aircraft hanger Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted August 25, 2008 couple of questions.... on "Nogova" island we saw marked on the map "gold mine", yet could find nothing there... on "Everon" island we found "HALO JUMP" marked on the map...sounds great! what's up with those 2 and how to use them? Share this post Link to post Share on other sites
ck-claw 1 Posted August 25, 2008 Not sure about the 'Gold Mine' tbh just think you get more supplies than the other towns? As for the 'Halo Jump' walk up to the flag and you can Halo jump anywhere. I will be adding one to each island! Share this post Link to post Share on other sites
ck-claw 1 Posted August 25, 2008 ****Updated Version**** V1.1.1 See first post Added 'Halo Jump' to all 3 Islands Fixed Lipany name error Can now 'Fast travel' to other islands Moved small Island Aircraft hanger Tweaked a few base placings Upped the fast travel speed(probably wants upping more tbh)? I've bound to of messed something up? Lager ftw  Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted August 25, 2008 awesome! thanks worth noting: Transferring the MHQ to another island was a single FASTRAVEL away, once we secured a town. We had to destroy the previous factories in order to have the Commander teams spawn on the new island. We had to destroy the supply trucks to get them to do the same. Share this post Link to post Share on other sites
ck-claw 1 Posted August 26, 2008 Hehe - you know? it never even crossed my mind to 'Fast Travel' the MHQ to another Island. Â Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted August 26, 2008 excellent work...we have enjoyed playing this variation of warfare. The HALO drop is very useful. Every thing seems to work well and like Ziggy said, once we secured a town on a new island, domination was 1 fast move of the MHQ away. We had to do some thinking on how to get the supply trucks to work and the ai squads to come along with us, but that was part of the fun...figuring out the logistics! We have been lucky that the east and west haven't been on the same island at the start, if that happens, then it will be fun too. 1 request....how about some capture-able places on "Kolgujev" island? I know the cities are in ruins there but still... Thanks for the great mission! Share this post Link to post Share on other sites
ck-claw 1 Posted August 26, 2008 Glad you like it  I did originally have capture places on Kolgujev but since there are no town names i couldn't think of a way of naming the camps etc? For when it pops up with x? 'Town under attack'  Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted August 26, 2008 Glad you like it  I did originally have capture places on Kolgujev but since there are no town names i couldn't think of a way of naming the camps etc? For when it pops up with x? 'Town under attack'  That makes sense. Maybe tonight Ziggy and I can "invent" some camp names for you if you like...plus, I seem to remember some mods for OFP that had "rebuilt Kolgujev" but I seem to remember they just replaced the ruins but didn't name anything. Let me know if we can be of any help and thanks again for this great mission. Share this post Link to post Share on other sites
bhaz 0 Posted August 26, 2008 Maybe tonight Ziggy and I can "invent" some camp names for you if you like Perhaps naming by co-ordinates, or maybe even strategic location? ie: "mountain position". Also - I haven't had the chance to try this version of warfare, how's the AI handle going between islands? Share this post Link to post Share on other sites
ck-claw 1 Posted August 26, 2008 I have something up my sleeve? Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted August 26, 2008 Maybe tonight Ziggy and I can "invent" some camp names for you if you like Perhaps naming by co-ordinates, or maybe even strategic location? ie: "mountain position". Also - I haven't had the chance to try this version of warfare, how's the AI handle going between islands? the AI DON'T handle going between islands. What we had to do was HALO or fly to a new island, capture a town as pure infantry, the fast travel back to the MHQ/pack it up/get inside and fast travel to the new island, all the while someone else fast travels back to the original "base", destroys the factories there, (which will eventually make the ai turn against you and kill you!, then destroy all the supply trucks and salvage trucks. By this time the commander should have unpacked the mhq at the new island and built new factories. Then the commander has to command all the AI squads to "respawn". This will bring them to the new island where they will set out to cap the new cities on that island. If the enemy commander is AI, they will never leave the island they start on. It would be great if the commander could build a "supply depot" when the mhq is moved, so that the supply trucks can keep working the towns on the 1st island, while a new fleet of supply trucks can start working the towns on the new island using the mhq. We had a lot of fun figuring out the logistics, but it IS a little inconvenient. Share this post Link to post Share on other sites
ck-claw 1 Posted August 26, 2008 ****Another Update**** V1.1.2 With Kolgujev See first post! Added capturable Camps/Towns/Halo drop to Kolgujev Island. With improvised Town Names   Releasing as a 2nd map due to it not getting the same amount of thorough testing the last update did yesterday!  Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted August 26, 2008 Will test tonight and let you know! Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted August 26, 2008 Capturing Placebo! hehehe During our first test of the mission with Kolgujev capture points, the East base was located there by some chance! Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted August 28, 2008 we are having an issue with fast travel. We can FT from the mhq to any valid FT location, but from those valid locations, we can only travel BACK to the mhq and no where else. There is an error message but I keep forgetting to get a screenshot, something about 3 arguments expected (?). We are having a good time, but a tough time, trying to take Kolgujev, where the enemy hq is, it's so small that they can re-take anything we take in short order! We have a new plan we will implement tonight and let you know.....been having a lot of fun with this! Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted August 29, 2008 Kolgujev Blufor MHQ base Assaulting the enemy main base on Kolgujev same screenshot zoomed in with terrain displayed final statistics of victory this mission was for played three days! Share this post Link to post Share on other sites
ck-claw 1 Posted August 29, 2008 @ Zombie Yeah we get that error too? I have no idea what it means But i dont think its too much of a problem,almost all instances that we wanted to FT back to our original island was back to the MHQ anyways @ Ziggy Looks like you had fun there. Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted September 4, 2008 Here is a solution to two problems we are having with this version of warfare.  To fix the error at the top of the screen on mission start: \common\config\config_structures.sqs line 215: was <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_t = _t= r= + [0] change to  <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_t = _t + [0] Here is the solution to the fast travel bug: From the Warfare editing guide: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Town depots (yellow object icons) – These buildings are located near the center of each town, acting as the capture point that determines who controls the town. Name: Same name as the town in which the depot is located Executes script: [this,"<town name>",[<bordering town 1>,<bordering town 2>, ... ],["<Resistance defense team 1>","<Resistance defense team 2>", ...],<optional town size value>] Exec "Server\Config\Config_Town.sqs"   The town depot names were changed, but not the BORDERING town names...they still have saralite names.  After I changed a couple, the "bug" went away from the town depots I changed. Share this post Link to post Share on other sites
ck-claw 1 Posted September 5, 2008 Hey Zombie,many thanks. The bordering towns part was next for me to get around to changing as i thought it probably needed to be changed for some reason or another. Thanks again! Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted September 5, 2008 no problem! We have been having a lot of fun with version. Currently I am adding some more depots and camps, especially to northern Nogova and southern Everon. I also found the names of some of the starting locations gamelogics were copies...15_1 for example, so I have gone around and resequenced all of them. It also seems that east always starts on Kolgujev! Have you noticed this? I am trying to find out why, or it could be that we just haven't seen east start anywhere else. I don't plan on releasing my edit to the public, but I will send it to you, so you can release it as an update or whatever. Thanks again for this great mission! Share this post Link to post Share on other sites
ck-claw 1 Posted September 5, 2008 I'm in the process now of editing it Just having the time As im also working on a UK-Forces Version for our clan Share this post Link to post Share on other sites