Jump to content
Sign in to follow this  
Joiner

Scripting a multiplayer mission

Recommended Posts

Hi all! I have a multiplayer mission in which players start in the air making a HALO jump. The problem is that when I test the mission offline, everything works fine, and everything is OK when players connect to the server for the first time - all the players are in the air as it is supposed to be. But after the mission is restarted, all the players, except for me (I'm the server), are on the ground. It looks like some script is not saved/executed on clients computers. Any idea what can be wrong? The halo.sqf file is started by a player (in the Init. field). Please help.

Share this post


Link to post
Share on other sites

Try naming your units that are playable ("player1", "player2" etc)

And call the script for players through the init.sqs instead of the init-line. With very little knowledge I do have on this whole scripting and structures of executions I think this might do the trick.

I could be 100 % wrong as well biggrin_o.gif

Let me know if it works

Share this post


Link to post
Share on other sites

Thanks for the idea. I'll try this.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×